Posted May 17, 2021
I'll confess that this is one thing that I actually dislike about Ultima VII: For me, its primary effect is to make NPCs harder to find, and in some cases harder to click on, a nuisance that really isn't worth the added verisimilitude.
I do see two situations under which I might not use my spells:
1) The spells are too awkward to get at under certain circumstances (e.g. combat-casting in Ultima VII)
and
2) The spells have some difficult-to-recoup cost involved in their use (e.g. reagent-based single-use spells in Ultima VIII)
And in both of those cases I can see solutions that don't encourage grinding!
And indeed, in both of those cases I don't think that a spell-growth system would actually help much.
That might ameliorate the problem--but not as much as just not having the system at all, I feel.
By the way, since you do like the mechanic in question, have you played the Quest for Glory series? That features just such a system, as I recall.
(It's also one of my favourite series.)
Freyi: At first I was impressed, until I had my first combat experience of trading 50-100 blows with some kind of bandit until he abruptly keeled over.
In all fairness, combat in Ultia VII is pretty bad, too! Worse, I'd say--at least one has a bit more control in Ultima IX. dtgreene: One reason I like the "spells improve with usage" mechanic is that it encourages the player to actually use their spells, rather than just hoarding them for boss fights or critical situations.
I've... seldom really had much trouble with using my spells, I think. I like magic, and tend to play as a caster, and so tend to use my spells anyway! I do see two situations under which I might not use my spells:
1) The spells are too awkward to get at under certain circumstances (e.g. combat-casting in Ultima VII)
and
2) The spells have some difficult-to-recoup cost involved in their use (e.g. reagent-based single-use spells in Ultima VIII)
And in both of those cases I can see solutions that don't encourage grinding!
And indeed, in both of those cases I don't think that a spell-growth system would actually help much.
That might ameliorate the problem--but not as much as just not having the system at all, I feel.
By the way, since you do like the mechanic in question, have you played the Quest for Glory series? That features just such a system, as I recall.
(It's also one of my favourite series.)
Post edited May 17, 2021 by Thaumaturge