Posted April 12, 2021
I started playing U8 recently and went in with the intention of doing my best to keep an open mind. I played for about 6 hours. I thought the graphics were noticeable step up from U7, though not nearly as big a jump from U6 to U7.
I immediately found the UI to be clunky and wondered if that would change if I gave it some time to get used to it.
I spent quite a few hours wandering around the city (Tenebrae) and it seemed strange. It seemed hard to find people to talk to, I couldn't tell day from night (no light/dark cycle I could see), which may have been why it was hard to find people to talk to. Time of day notwithstanding I didn't really see any shops.
I did manage to find the Librarian who said to talk to Mythran, and gave directions which involved leaving the city and going through a cave. Before wandering too far I wanted to get some weapons and armor, fight some weak stuff and try to get a feel for the game's combat, treasure, exploration loop.
Eventually I gave up on finding said loop, suspecting that it may just not really exist in any way I'm familiar with, and instead just charged out the northern gate of the city with a dagger in my hand and no armor and hoped for the best. That didn't seem to matter much because when I had my first battles with ghouls in the cave I was able to win. Given Ultima's reputation for a combat system that went down hill starting with Black Gate, I wasn't expecting much from the combat system in U8 so I got more of a chuckle from this than was bothered by it.
Then in the cave, I hit my frustration limit with the UI. There was a jumping thing with stones in a lake that I had to watch a Let's Play to figure out how to do, then there was the cliff climbing. I got really tired of standing next to the cliff and pressing both buttons only to jump straight in the air instead of climbing.
Further in the cave was a lever puzzle and several dead avatars from me falling off the bridge or the ledge. This compounded with the difficulty I seem to have navigating through doorways and finding a door on the west or north side of a wall.
At this point it was clear that I wasn't having fun. The other issues (like finding stuff) seemed resolvable, but I figured after 10 hours if I didn't feel like I was getting the hang of the UI, that's a bad sign that for me at least, the game was going to feel more frustrating than fun throughout.
From a historical perspective, I'm glad I played it some though. I can see how real-time combat started with U7 Black Gate, and in U8 they were for the first time (in an Ultima at least) giving the player some direct control of their character in combat with moves like strike, block and kick. I think I can see why the devs may have thought bringing jumping and climbing into the mix seemed like it fit.
I immediately found the UI to be clunky and wondered if that would change if I gave it some time to get used to it.
I spent quite a few hours wandering around the city (Tenebrae) and it seemed strange. It seemed hard to find people to talk to, I couldn't tell day from night (no light/dark cycle I could see), which may have been why it was hard to find people to talk to. Time of day notwithstanding I didn't really see any shops.
I did manage to find the Librarian who said to talk to Mythran, and gave directions which involved leaving the city and going through a cave. Before wandering too far I wanted to get some weapons and armor, fight some weak stuff and try to get a feel for the game's combat, treasure, exploration loop.
Eventually I gave up on finding said loop, suspecting that it may just not really exist in any way I'm familiar with, and instead just charged out the northern gate of the city with a dagger in my hand and no armor and hoped for the best. That didn't seem to matter much because when I had my first battles with ghouls in the cave I was able to win. Given Ultima's reputation for a combat system that went down hill starting with Black Gate, I wasn't expecting much from the combat system in U8 so I got more of a chuckle from this than was bothered by it.
Then in the cave, I hit my frustration limit with the UI. There was a jumping thing with stones in a lake that I had to watch a Let's Play to figure out how to do, then there was the cliff climbing. I got really tired of standing next to the cliff and pressing both buttons only to jump straight in the air instead of climbing.
Further in the cave was a lever puzzle and several dead avatars from me falling off the bridge or the ledge. This compounded with the difficulty I seem to have navigating through doorways and finding a door on the west or north side of a wall.
At this point it was clear that I wasn't having fun. The other issues (like finding stuff) seemed resolvable, but I figured after 10 hours if I didn't feel like I was getting the hang of the UI, that's a bad sign that for me at least, the game was going to feel more frustrating than fun throughout.
From a historical perspective, I'm glad I played it some though. I can see how real-time combat started with U7 Black Gate, and in U8 they were for the first time (in an Ultima at least) giving the player some direct control of their character in combat with moves like strike, block and kick. I think I can see why the devs may have thought bringing jumping and climbing into the mix seemed like it fit.
Post edited April 12, 2021 by 6502_Workshop