Posted September 25, 2018
I have noticed that the various version of Ultima 3 seem to differ in rather subtle ways; this topic is here to list those I am aware of. Specifically:
Apple 2: Haven't played this version, but it appears that you start with only 100 HP (instead of 150 HP), so your HP is 50 less than in other versions. (Maybe the developers decided the start was too unforgiving after this version was released?)
DOS: The overworld encounter rate is *really* low in this version.
Amiga: I noticed a few differences here:
* Rangers regain MP quickly in a manner similar to Druids, but with the roles of INT and WIS swapped. (This makes Rangers probably the best class in the game, and it obsoletes Druids in this version.)
* Accuracy is affected by position in the party; the first character doesn't need 99 DEX to hit reliably, while the fourth character can't hit reliably even with 99 DEX.
* The RNG is less random than it should be, and seems to have a lot of streaks. For example, if Appar Unem fails, if you keep trying it, you will likely get a lot of failures before it succeeds. Mass attack spells (which have a 75% chance per enemy to hit, I believe) frequently hit all enemies, and I have seen such spells hit nothing far more often than would be expected if the RNG were perfect.
NES: This version differs substantially from computer versions. I won't go into all the details here, but:
* Druids do not get fast MP regen, making that class considerably less useful.
MSX Cartridge version: Based off the NES version, so the changes there also apply, but I have noticed one other thing:
* In (at least) Castle Britannia, MP recovers at a rate of 1 every 2 steps (not 1 every 4, as in the NES version and the computer versions I've tried).
Anyone know of other little differences like these?
Also, anyone have any Ultima 3 versions to recommend? (I've played DOS and Amiga, and decades ago I played NES (and am thinking of giving that version another go), but are there any other interesting versions worth looking into?)
Apple 2: Haven't played this version, but it appears that you start with only 100 HP (instead of 150 HP), so your HP is 50 less than in other versions. (Maybe the developers decided the start was too unforgiving after this version was released?)
DOS: The overworld encounter rate is *really* low in this version.
Amiga: I noticed a few differences here:
* Rangers regain MP quickly in a manner similar to Druids, but with the roles of INT and WIS swapped. (This makes Rangers probably the best class in the game, and it obsoletes Druids in this version.)
* Accuracy is affected by position in the party; the first character doesn't need 99 DEX to hit reliably, while the fourth character can't hit reliably even with 99 DEX.
* The RNG is less random than it should be, and seems to have a lot of streaks. For example, if Appar Unem fails, if you keep trying it, you will likely get a lot of failures before it succeeds. Mass attack spells (which have a 75% chance per enemy to hit, I believe) frequently hit all enemies, and I have seen such spells hit nothing far more often than would be expected if the RNG were perfect.
NES: This version differs substantially from computer versions. I won't go into all the details here, but:
* Druids do not get fast MP regen, making that class considerably less useful.
MSX Cartridge version: Based off the NES version, so the changes there also apply, but I have noticed one other thing:
* In (at least) Castle Britannia, MP recovers at a rate of 1 every 2 steps (not 1 every 4, as in the NES version and the computer versions I've tried).
Anyone know of other little differences like these?
Also, anyone have any Ultima 3 versions to recommend? (I've played DOS and Amiga, and decades ago I played NES (and am thinking of giving that version another go), but are there any other interesting versions worth looking into?)