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So I've started playing Ultima IV however i cannot get anyone to join my party, I've talked to Iolo and Julia and both have said they would join me however when I say join both refuse. Has anyone else encountered this or I am just doing something wrong? Please help
This question / problem has been solved by HiPhishimage
Your party size cannot exceed your own character level. This means on level 1 you have to travel alone, on level 2 you can have one companions, on level 3 up to two and so on until level 8. You also cannot get the companions who has the same class as you have (for example, if you were a bard Iolo wouldn't join you).

Some advice while I'm at it: don't take as many companions as you can, about three companions is good. If you have a larger party the game gets much slower because everyone has to take their turn. Plus levelling them all up takes forever.

However, to beat the game you will need a full party. I recommend holding off on them until you are ready for the final dungeon. Then get them, enter the dungeon and let them get killed. They will still be in your party but won't be taking turns. Make sure to revive them before entering the last rooms, so keep enough revive spells handy. Actually, i don't know if they need to be live or not, but after making it through eight levels of the Abyss I didn't want to risk being thrown out again.
But that behavior is not very Avatar-like, isn't it? ;-)
Leveling isn't the hard part. Avatar gets quest XP so he's basically guaranteed to hit level 8. The rest don't really need to be above level 4 or 5, so only 800 XP tops. The more annoying thing by far is navigating a full party through the cramped dungeon passages. Many times you must go single file. Make sure to give everyone who can use one a magic, ranged weapon. Those who can't (Fighter and Shepherd) should go in front with Mystic Swords.
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GeistSR: Leveling isn't the hard part. Avatar gets quest XP so he's basically guaranteed to hit level 8. The rest don't really need to be above level 4 or 5, so only 800 XP tops. The more annoying thing by far is navigating a full party through the cramped dungeon passages. Many times you must go single file. Make sure to give everyone who can use one a magic, ranged weapon. Those who can't (Fighter and Shepherd) should go in front with Mystic Swords.
Last time I played through, I made myself a Shepherd. Back in the 80's when I first played, I would have never done this, but I now realize that trying to level a Shepherd solely on monster-killing prowess is a major grind. So, an Avatar/Shepherd = quick leveling, due to quest experience points. Sure, there can be plenty of dying early on, but that's no big deal. Dying is penalty-free, as long as you don't have lots of gold or food stashed.
I am having the same problem, only levelling up doesn't seem to have helped.

See this screenshot of my dialogue with Iolo. He says he'll join, but when asked to, he won't. My level is 5. What's wrong?

edit :

Nevermind, I found out he won't join because I am a bard, the same class as he is. Possibly, this post will help someone else if they encounter the same problem.
Post edited December 21, 2016 by toretorden
There are actually 3 conditions that need to be met for somebody to join your party.

1. The total number of party members must not exceed your level. (In the NES version, the criterion is slightly different; the number of companions you have recruited can't exceed your level, so you only need to be level 7 to get everyone, or 3 to get a full party of 4. Then again, the NES version doesn't require everyone to be in your party to beat the game)

2. You can't recruit the character of your own class.

3. If your virtue (in the corresponding virtue) is too low, the corresponding companion will not join your party. (In the NES version, this criterion is also checked when picking up a character from the hostel.)

Criterion 3 hasn't been mentioned before in this topic, so I figure I would mention it here. For example, if you go to Moonglow, cheat the reagent seller several times, then try to get Mariah to join, it is likely that she will refuse. (For good measure, you could steal the chest in front of her before asking her to join.)
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HiPhish: Your party size cannot exceed your own character level. This means on level 1 you have to travel alone, on level 2 you can have one companions, on level 3 up to two and so on until level 8. You also cannot get the companions who has the same class as you have (for example, if you were a bard Iolo wouldn't join you).

Some advice while I'm at it: don't take as many companions as you can, about three companions is good. If you have a larger party the game gets much slower because everyone has to take their turn. Plus levelling them all up takes forever.

However, to beat the game you will need a full party. I recommend holding off on them until you are ready for the final dungeon. Then get them, enter the dungeon and let them get killed. They will still be in your party but won't be taking turns. Make sure to revive them before entering the last rooms, so keep enough revive spells handy. Actually, i don't know if they need to be live or not, but after making it through eight levels of the Abyss I didn't want to risk being thrown out again.
One other recommendation: The ideal 3 person party for endgame is Mage, Bard, Druid because those 3 classes are the only ones that can equip the Magic Wand, the best weapon in the game. (Mystic Sword is stronger but is only a melee weapon, so it isn't as good; you are better off selling them (not all at once because of the 9999 gold cap) to get money for more Magic Wands.)
Post edited December 21, 2016 by dtgreene