Posted October 29, 2015
dtgreene: Actually, there are tactical options. In particular, there are spells you can cast during combat (for example, to attack or to heal), and there are items you can use as well. Also, why is Geoffrey using a sword rather than a bow or a morningstar? (Geoffrey actually isn't the best example; consider Mariah, who has a lot of spells to choose from, or the Avatar, who is the only good spellcaster in 6 (why isn't Jaana a mage?) and the only spellcaster period in 7.)
Geoffrey's "options" are to attack or not attack. The specific weapon is irrelevant in this case. In U7, this applies to everyone but the Avatar, who not coincidentally is the only one you directly control. Also, real-time combat is less accessible than turn based combat. People with bad reflexes, or those that do not have full use of their hands, have far more trouble with real-time combat than turn-based combat.
U7 combat requires nothing in the way of reflexes. The reagent issue comes from the fact that:
1. You have to go out of your way to purchase reagents, especially with no shop selling them all. Also, enemies don't drop them, so you can't just accumulate reagents without going out of your way.
2. Using spells uses up a consumable. It doesn't matter how common the consumable items are; there is a psychological effect that makes many players (like myself) rather hesitant to use them, which goes against the fact that players should be given more tactical options.
1. What series are you playing again? There have always been multiple places to buy reagents for as long as reagents have been in the games. There are also enemy mages that drop some of their reagents. 1. You have to go out of your way to purchase reagents, especially with no shop selling them all. Also, enemies don't drop them, so you can't just accumulate reagents without going out of your way.
2. Using spells uses up a consumable. It doesn't matter how common the consumable items are; there is a psychological effect that makes many players (like myself) rather hesitant to use them, which goes against the fact that players should be given more tactical options.
2. Guess what, mana is consumable too. Better not ever cast spells then. You might need the mana later...
The games would be better if:
1. All reagents except mandrake root were removed from the game entirely.
2. Any spell requiring mandrake still requires it, while all other spells require no reagents.
That way, there would be less micro-management of reagents needed, and mandrake could still serve as a limiting factor for spells that are strong enough to warrant it. Meanwhile, using a spell like Magic Missile/Arrow as a character's main attack becomes a viable option, with spells like Explosion and Mass Death being saved for special occasions.
There hasn't been any micromanagement of reagents since Ultima 6 did away with mixing altogether. You either have reagents, or don't. If you don't, you can easily get some. There's no reason to ever run out.1. All reagents except mandrake root were removed from the game entirely.
2. Any spell requiring mandrake still requires it, while all other spells require no reagents.
That way, there would be less micro-management of reagents needed, and mandrake could still serve as a limiting factor for spells that are strong enough to warrant it. Meanwhile, using a spell like Magic Missile/Arrow as a character's main attack becomes a viable option, with spells like Explosion and Mass Death being saved for special occasions.