TealKobold: The title has the question, Which of the UFO games are the first, i see afterlight, aftermath and aftershock, and to my knowledge, it just makes confusion...
Would someone PLEASE tell me the order of the games so i don't buy the wrong version?
Thanks in advance
Aftermath (the first of the UFO series) - Mini Review-
Not really as strategic as Xcom (base capturing instead of base building, base types), much more time will be spent in tactical. I played it with the ComboMod beta 3 (or so). I believe combomod added a horde of weapons to better balance the game. It wasn't a perfect fix, but it did help a bit. The difficulty ramps up quickly after your first fixed mission (has exclamation point in it), and gets hugely difficult on the 2nd and 3rd. Note: There is a game breaking bug in a certain mission's area! If you are supposed to carry an alien, box, what-have-you into the exit area - make sure it is in your hands when you do so! Failure to do so will have you starting over from scratch. Even if it is in your backpack, and you hit the abort button, it will say 'Mission Success' and you will silently fail, as the needed research options will be hidden from you. Yes, you *might* be able to use VFStool and some minor hackery to bring your characters from your old game to your newly started one, but who wants to repeat hours of playing?
Oh yes, the game itself is is limited to a resolution of 1024x768, and runs in Windows. In Wine, you might not have a cursor (that was Wine 1.1/NVidia).
Aftershock (the 2nd) - Mini Review -
Altar listened, there are a lot more strategic elements in this game. Each territory is made up of one or more provinces, one of which is considered a capitol. The capitol is your 'base' in which you can add/remove buildings. Each one of the buildings will serve a certain purpose, such as researching weapons blueprints, mass production of weapons, ammunition, and advanced technologies. The problem I have with this game is that it is supremely difficult. You start off with some high accuracy, low damage value weapons, and have to research (or steal) low accuracy, high damage value weapons. All I have to say about that is that you cannot please all of the people all of the time. By the time you find the 4th faction, someone (maybe two) will very likely hate you. Cannot be helped.
I will note, that I again played with with Okim's Aftershock 'Artwork' (total) conversion mod. Just make sure to get GoGs version, load the v1.3 from Altar's site, then then Okim's ACM 1.4 mod. Do not start a game until this is complete, or you will have tons of errors. Again, this games resolution is fixed at 1024x768. I will say that Aftershock's graphic style is distinctly different from Aftermath's.
For completeness, Afterlight is the 3rd in the series, based on Mars rather than earth. I just purchased it recently and haven't had a chance to try it out. I cannot even identify mods or patches that might work with it.
Is it worth getting? Well, it depends. If you are a hard core turn based fanatic, you will probably enjoy UFO Extra Terrestrials (UFO:ET) title better than this one. The realtime-pause that the tactical missions offer may not be your cup of tea. I myself preferred the Xcom style alien/human turns. That said, I liked the way that this was implemented. I don't feel like I am wasting any time on a mission. It is as tactical as you want it to be. You also have to get used to the idea that certain actions trump others, such as combat is priority 1, moving is priority 2 and digging in your backpack is priority 3. Actions of a higher priority will interrupt a lower priority. So if you don't want to attack the alien with a medikit (true story!), make sure the char is done digging in their backpack before firing. Oh, friendly fire is not a concern in the first UFO (explosions notwithstanding), but comes back with a vengeance in the -shock and -light titles, especially since solders like to wander in front of other soldiers while they are firing.