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Could someone kind enough to reply how to FIX the camera from spinning around like maniac ,,, only slight move of mosue and the camera spins like crazy around and around the character.....

I have windows 7 and also it does it on windows 8.... and yes I set the mouse sensitivity to lowest but that dont help hardly and still slight touch of mouse and the camera goes around my character so fast its uncontrollable... HELP
I think i fixed my problem,,,,

It only does it when Hardware mouse in options is checked....

Simply unchecking it solved the mouse issue
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wf18th: I think i fixed my problem,,,,

It only does it when Hardware mouse in options is checked....

Simply unchecking it solved the mouse issue
(After posting, I realized you may have been speaking of TW1. If so, I apologize as this infor is for TW2!)

Interesting...I have hardware cursor turned on with no problems. I do remember I had what you describe happen to me when I used some out-of-bounds settings in my autoexec2 file in my parameters directory. In case you need them, here are the options I have in my autoexec2.con configuration file in my Parameters directory:



Engine.paralaxonterrain 0
graph.SetFastRunSpecialEFX 0
cam.zoom.min 15
cam.under.zoom.min 15
Engine.GrassFadeFnc 150
Engine.GrassFadeEnd 11250
Engine.GrassUserDistance 1.8
Engine.GrassUserMultiplier .07
Engine.FogHazeFactor 1.8
Engine.FogHazePower 3

Graph.enablefog 0
graph.SunBetaStart -9
graph.SunBetaRange 52
graph.MoonBetaStart -10
graph.MoonBetaRange 45
cam.sniperbow.tighten.fov.immediate 1
engine.usessao 1
engine.showssao 1
engine.SSAORadius 1
Engine.HDR 1
cam.bank.move 0
Engine.Shadows 1

Engine.maxanisotrophy 16
Engine.FarPlane 2050
Engine.DstFarPlane 7000.6 (better draw distance for the objects)

Engine.MBlurIntensity 0 (reduces the intensity of motion blur)
Engine.Mblurscale 0 (reduces the motion blur)
Engine.EdgeAABlend 0 (use a value from 0 to 1)
Engine.BloomMultiplier 0.3 (bloom intensity, use a value from 0 to 1)
Engine.fov 80 (changes the field of view)
Engine.UseDOF 0 (removes the DoF)
Engine.DOFScaleFct 0 (reduces the DoF)

From what I recall, setting the cam.zoom.min and/or the cam.under.zoom.min parameters much differently produced the camera spin that wouldn't stop...;) Setting the values as listed here stopped it for me.

Hope this is of some help to you!
Post edited January 04, 2014 by waltc