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Hi !

For anyone having difficutly with this game, i.e pretty much everything kills you within two blows

A quick tip which helped me gain some easy XP.

1. Find a healing shrine.
2. Locate a group of evil do-ers.
3. Train your prey back to the shrine.
4. Fight until they are dead..

Now some may consider this cheating as you get an endless supply of health which your opponent(s) haven't got a hope in knocking down much below half way.

Of course this doesn't always work as the mobs sometimes quit running after you but with a little practice this can be highly effective.

Example my level 3 beat a Grizzly bear with little or no trouble. Took a long time but I got there.

Hope this help some new players

ReZ
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ReZ2436: Example my level 3 beat a Grizzly bear with little or no trouble. Took a long time but I got there.
Another thing that helps a lot is the "jump backwards" key, which is Q by default. Specifically against large, slow enemies like grizzly bears, one can easily hit them a few times, and then when they rear up to strike, jump backwards out of the way. It can even be useful against groups of enemies if you can see the attacks coming and dodge quickly.

Also, similarly to hanging around the health shrine, one can hang around a mana shrine and then use the healing spell a lot. Sometimes the casting doesn't work and you need to try again though... I'm not sure what causes this, maybe if you get hit or otherwise "interrupted" when casting the spell, it doesn't work.

Finally, the game gets a lot easier when you get some better equipment. I recommend heading in the direction of the town of Tharbakin relatively early as there are a whole lot of merchants there who actually carry some decent items. Use Tharbakin as a "home base" as you explore the northern part of the map. Also remember that enemies do not always scale to your level, so if you're having trouble in one area, try going somewhere else.
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Waltorious: Another thing that helps a lot is the "jump backwards" key, which is Q by default. Specifically against large, slow enemies like grizzly bears, one can easily hit them a few times, and then when they rear up to strike, jump backwards out of the way. It can even be useful against groups of enemies if you can see the attacks coming and dodge quickly.
I'd even go as far as saying that the "jump backwards" feature in Two Worlds is the perfect example of an interesting feature that turns out to be a total cheat against the game.

The day I discovered it, I became virtually immortal. I mean, even against large groups, very large groups, all you have to do is to sometimes run away a little to "stretch" their formation. By the time they all arrive on you, you'll have defeated at least a couple of them.

Then when you understood that, the combat system mostly turns out to be "bash/bash/bash/jump backwards" and repeat.

The only problems will be bows and magic users and even that, if you're clever, you can play long enough with the terrain relief to trick them, kill their melee acolytes then rush on them...
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xa_chan: I'd even go as far as saying that the "jump backwards" feature in Two Worlds is the perfect example of an interesting feature that turns out to be a total cheat against the game.
I can see your point, but the problem to me is that without using the 'jump backwards" key, there isn't much strategy to combat. It kind of boils down to who can hit the other guys faster, and whether you can cast healing spells quickly enough. By using the backwards jump it made things "feel" a little more strategic, even if it was a tad easy. Even when using it I still die sometimes though, and when I do I feel like it was actually my fault for not being quick enough to dodge the enemies.

I should also probably mention that I'm playing on the hardest difficulty setting though. That may go a long way to removing the "cheapness" of the maneuver.
Post edited August 29, 2011 by Waltorious
Oh, I totally agree with you, Waltorious! It's just that I regret that this nice feature, that as you said adds strategy to combat, is so badly balanced that on a normal difficulty setting you're pretty much invulnerable. True, things remain a little harder in hard difficulty settings, but still, it is not very well balanced.

And I do regret it, because otherwise Two Worlds is a interesting game, even if it is not a masterpiece.
...what about enemies that kill you in one shot? >_>
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Domochevsky: ...what about enemies that kill you in one shot? >_>
Don't get near them?

Seriously, there's no enemies' level scaling, so you can't just go around fighting everything. Level up, get better gear, learn to use a tactical approach (that means using back-jump...).
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Domochevsky: ...what about enemies that kill you in one shot? >_>
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Lilim: Don't get near them?

Seriously, there's no enemies' level scaling, so you can't just go around fighting everything. Level up, get better gear, learn to use a tactical approach (that means using back-jump...).
But how do you know which enemies do that? There are no readily apparent zones.
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Domochevsky: But how do you know which enemies do that? There are no readily apparent zones.
If it looks nasty - don't approach. Just kidding, or course. There's no way to tell (for sure) which enemy is much stronger than you are, but not approaching anything big (like cyclops) without saving beforehand is a fairly good idea.
I have found that alchemy is also quite useful in the mid-late game. You will start finding items that will give permanent stat increases if you mix them into potions... the best way to do this is to max out your alchemy skill, and then wait until you have a stack of 10 such items (the maximum number). The more you put into your potion, the better the stat bonus is, so mixing one potion with 10 of the ingredients in it is better than mixing ten potions with 1 of them in it.

This is especially useful for getting more HP later in the game, as you'll start to find some good vitality-boosting ingredients.
Bump!

Great tips for me - also new to the game. Any others would be appreciated.

Is this the kind of game that is generous with items and therefore allows experimentation (such as the alchemy feature) or do you have to be cautious with items from the off? I hope the former as I do like to try things out without being penalised later on.
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pigdog: Is this the kind of game that is generous with items and therefore allows experimentation (such as the alchemy feature) or do you have to be cautious with items from the off? I hope the former as I do like to try things out without being penalised later on.
Early on I was holding on to items because I was afraid to use them, but I quickly found that that was silly because there are plenty of them. Honestly I didn't bother much with alchemy unless I could make a permanent-effect potion, but there are also gems that will enchant your weapons with elemental damage which you should definitely use. You can stack a ton of them onto a single weapon also. You'll find these gems often enough that you shouldn't worry about using them. You can also make the gems with alchemy.
Here's a tip - don't spend ages trying to assign F7 hotkeys as you can't! F8 to F10 can be manually assigned though.

I spent ages trying only to discover from another forum that it's not possible (and I did try the manual first)...

I have found that alchemy is also quite useful in the mid-late game. You will start finding items that will give permanent stat increases if you mix them into potions... the best way to do this is to max out your alchemy skill, and then wait until you have a stack of 10 such items (the maximum number). The more you put into your potion, the better the stat bonus is, so mixing one potion with 10 of the ingredients in it is better than mixing ten potions with 1 of them in it.

This is especially useful for getting more HP later in the game, as you'll start to find some good vitality-boosting ingredients.
I found it to be useful right off the bat. I played for awhile and kept getting killed, but I restarted and the first thing I saw was a bear. Bears take time but you can kill that one right away if you are willing to put in the time. Then I took his claw and some herb and made a potion that more than doubled my strength which I used to smash the first set of Groms to smithers. Then I made sure I had the best weapon I could get. Surprisingly the grom's club was a better weapon to start out with than the sword. I think there is a better sword near by too.

Also remember you can stack like items and make them better. The first time I played I thought starting out was too hard, but the second time I coasted right through.

And the alchemy tip is right on about not making several small potions. Made a plus 55 permanent vitality increase potion and it could have been more if I had done it right.
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Waltorious: I have found that alchemy is also quite useful in the mid-late game. You will start finding items that will give permanent stat increases if you mix them into potions... the best way to do this is to max out your alchemy skill, and then wait until you have a stack of 10 such items (the maximum number). The more you put into your potion, the better the stat bonus is, so mixing one potion with 10 of the ingredients in it is better than mixing ten potions with 1 of them in it.

This is especially useful for getting more HP later in the game, as you'll start to find some good vitality-boosting ingredients.
I haven't used Alchemy so far, because I haven't found a trainer for this skill yet. Can you tell me where to find one?
Thanks!