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Hi Friends,

On launch, I get an error message that says:

"GL shader version 140 is below minimum requirements (150 or above is required)."

Is the kind of thing that can be fixed by a software/driver upgrade or am I just s.o.l?

Thanks for your help.

Rob
No posts in this topic were marked as the solution yet. If you can help, add your reply
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TreborIznut: Hi Friends,

On launch, I get an error message that says:

"GL shader version 140 is below minimum requirements (150 or above is required)."

Is the kind of thing that can be fixed by a software/driver upgrade or am I just s.o.l?

Thanks for your help.

Rob
what is your video card?
Thanks for your reply. Intel(R) HD Graphics Family? Does that make any sense???
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TreborIznut: Hi Friends,

On launch, I get an error message that says:

"GL shader version 140 is below minimum requirements (150 or above is required)."

Is the kind of thing that can be fixed by a software/driver upgrade or am I just s.o.l?

Thanks for your help.

Rob
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Lord_Kane: what is your video card?
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TreborIznut: Thanks for your reply. Intel(R) HD Graphics Family? Does that make any sense???
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Lord_Kane: what is your video card?
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TreborIznut:
yeah it does
try updating your drivers but only a small portion of that family of cards can support turok 2.
Post edited April 14, 2017 by Lord_Kane
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TreborIznut: Hi Friends,

On launch, I get an error message that says:

"GL shader version 140 is below minimum requirements (150 or above is required)."

Is the kind of thing that can be fixed by a software/driver upgrade or am I just s.o.l?

Thanks for your help.

Rob
Getting the same error. My PC can easily run games like Doom 3, Grimrock 2 and Starcraft 2.

Just spent £16 on the game, very frustrating. There's no way a 20 year old game should cause issues with 5 year old hardware.
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parmanello: Just spent £16 on the game, very frustrating. There's no way a 20 year old game should cause issues with 5 year old hardware.
Turok2 itself may be old, but this engine is very new and is designed to run on modern hardware and platforms. Meanwhile, your hardware/drivers would actually older than 7 years as GLSL 1.50 was introduced with OpenGL3.2, both released in August 2009. Make sure your graphics drivers are fully up to date.

We can't support older due to the requirement of needing to use newer pipelines (such as DirectX11) which is a mandatory minimum requirement for current generation hardware. In fact OpenGL 3.2 is slightly older than DirectX11, but we manage to resolve that with uniform buffer emulation wherever needed, but the rest of the compatibility requirements such as VBOs pretty much sticks a wrench in making it any older.
Post edited April 16, 2017 by Edward850
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parmanello: Just spent £16 on the game, very frustrating. There's no way a 20 year old game should cause issues with 5 year old hardware.
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Edward850: Turok2 itself may be old, but this engine is very new and is designed to run on modern hardware and platforms. Meanwhile, your hardware/drivers would actually older than 7 years as GLSL 1.50 was introduced with OpenGL3.2, both released in August 2009. Make sure your graphics drivers are fully up to date.

We can't support older due to the requirement of needing to use newer pipelines (such as DirectX11) which is a mandatory minimum requirement for current generation hardware. In fact OpenGL 3.2 is slightly older than DirectX11, but we manage to resolve that with uniform buffer emulation wherever needed, but the rest of the compatibility requirements such as VBOs pretty much sticks a wrench in making it any older.
Amazing use of technobabble to obfuscate the crushingly obvious fact that this game is 20 years old but somehow only compatible with <4 year old hardware.

Yeah, I'm on Opengl 3.1, and Dirext X 10, but hey, this game looks like it should be too. Oh well.
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parmanello: Amazing use of technobabble to obfuscate the crushingly obvious fact that this game is 20 years old but somehow only compatible with <4 year old hardware.

Yeah, I'm on Opengl 3.1, and Dirext X 10, but hey, this game looks like it should be too. Oh well.
It says on the store page that the game has been rebuilt in a new engine.
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parmanello: Amazing use of technobabble to obfuscate the crushingly obvious fact that this game is 20 years old but somehow only compatible with <4 year old hardware.

Yeah, I'm on Opengl 3.1, and Dirext X 10, but hey, this game looks like it should be too. Oh well.
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paralipsis: It says on the store page that the game has been rebuilt in a new engine.
Indeed, thats the catch. Kaiser built a completely new engine around the old content to able to include the new fx like ssao, screenspace reflections and so on.
And while doing this he decided to do a a clean professional modern approach in writing the code.
Technicaly a dx9 / ogl 2.0 renderpath could be added, the question is if it's worth the extra effort.
Post edited April 16, 2017 by wakey