Posted March 24, 2017
high rated
Changelog for Update 1.5.1 (added 23 March 2017):
Single-Player Gameplay
- Actors scheduled to trigger when a level ends will be immediately triggered,
- No more crash or multiple teleports when entering Adon's checkpoints,
- A clipping error was repaired in River of Souls,
- The Tek Bow can now snipe with normal arrows after loading a saved game,
- Improved player clipping near bridges,
- Sunfire Pods can now set fire to and kill Blind Ones,
- Improved behavior when unlocking levels, may fix game-breaking glitch with missing keys,
- The Primagen can no longer become stuck in mid-air between phases 2 and 3 of his battle,
- An infrequent crash during the Primagen boss fight has been fixed,
- Player skin sounds no longer carry over from multiplayer games,
- Quicksave slot can now be loaded from the Load Game menu, including from the titlescreen,
- Blind One and Queen boss warp cheats are no longer reversed,
- It is no longer possible to save the game when dead or when at the game over screen,
- Shredder is now treated with higher selection priority than the shotgun,
- A crash when re-entering a specific area of Lair of the Blind Ones has been fixed,
- Queen Boss mite spawning rate has been limited,
- Improved AI leashing behavior - enemies will not return to their idle locations if they can currently see the player or their target,
- Hidden enemy appearance particle effect will occur less often with partially hidden enemies,
- It should no longer be possible to become stuck in the Death Marshes due to missing ammo bunker door locks,
- Changing weapons is no longer possible while riding the Styracosaur,
- Death animation now fully stops instead of looping. This addresses a bad looping behavior in one of the flesh eater models.
Local Multiplayer
- Stability improvements,
- Local player setup will always be fully completed for splitscreen,
- Player radius is properly restored when becoming or ceasing to be the Monkey in Frag Tag,
- The nuke weapon will appear more rarely in Rok Mix mode,
- Local players in splitscreen can now independently change their ammo types,
- A point where the player could get stuck in the Port of Adia MP map has been repaired.
Audio
- Volume of ambient lava sounds reduced,
- Adon now announces the finding of Primagen keys,
- Tek arrow wind-up sound is no longer global, and is more consistent,
- Unique Raptoid sound effects from the N64 version have been imported,
- Turok now has unique pain sounds when taking damage from low oxygen while swimming,
- Shredder and shotgun firing sound effects improved,
- High-pitched noise eliminated from sound samples.
Renderer / Graphics
- Shader language version 4.00 is now properly accepted,
- Bloom: Opacity and intensity can now be set by the user,
- Optimizations for masked texture rendering and deferred shadow maps,
- AMD-specific fix for flashlight, deferred decals, and SAO,
- Pipeline synchronization is now an end-user option and is no longer enabled by default,
- Actor outlining effects now cooperate properly with resolution scaling.
User Interface
- Video resolution setting will be saved without having to exit the game,
- Font size increased on Bindings menu,
- Clearer distinction between Exit to Title and Quit in English and French languages,
- Support for AMD GPU memory queries on the graphics option menu,
- Technical graphics options menu added,
- Users with ISO European keyboards can now access the console, and can bind two additional language-specific keys on the keyboard to actions,
- Options added to control all forms of player head bobbing and tilting,
- Step values have been tweaked for all slider-type options,
- Mouse smoothing is now available from the menus, and no longer crashes the game if set to zero.
Misc
- "Operation completed successfully" is no longer reported as an error if GL context creation fails,
- Lag reduced when messages are added to the console,
- Crash in math routine repaired.
- For advanced users, new cvars have been added:
- jobs_concurrentThreads - Sets the number of concurrent threads to use. If set to 0 then no multithreading will be used
- jobs_prioritize - Setting to 0 marks all threaded jobs as low priority
- jobs_useTasks - Enables/disables job tasks
- "What's New" menu has been added to display Changelog information.
- The Queen and Mother bosses have received a health buff and now receive -50% explosion damage
Single-Player Gameplay
- Actors scheduled to trigger when a level ends will be immediately triggered,
- No more crash or multiple teleports when entering Adon's checkpoints,
- A clipping error was repaired in River of Souls,
- The Tek Bow can now snipe with normal arrows after loading a saved game,
- Improved player clipping near bridges,
- Sunfire Pods can now set fire to and kill Blind Ones,
- Improved behavior when unlocking levels, may fix game-breaking glitch with missing keys,
- The Primagen can no longer become stuck in mid-air between phases 2 and 3 of his battle,
- An infrequent crash during the Primagen boss fight has been fixed,
- Player skin sounds no longer carry over from multiplayer games,
- Quicksave slot can now be loaded from the Load Game menu, including from the titlescreen,
- Blind One and Queen boss warp cheats are no longer reversed,
- It is no longer possible to save the game when dead or when at the game over screen,
- Shredder is now treated with higher selection priority than the shotgun,
- A crash when re-entering a specific area of Lair of the Blind Ones has been fixed,
- Queen Boss mite spawning rate has been limited,
- Improved AI leashing behavior - enemies will not return to their idle locations if they can currently see the player or their target,
- Hidden enemy appearance particle effect will occur less often with partially hidden enemies,
- It should no longer be possible to become stuck in the Death Marshes due to missing ammo bunker door locks,
- Changing weapons is no longer possible while riding the Styracosaur,
- Death animation now fully stops instead of looping. This addresses a bad looping behavior in one of the flesh eater models.
Local Multiplayer
- Stability improvements,
- Local player setup will always be fully completed for splitscreen,
- Player radius is properly restored when becoming or ceasing to be the Monkey in Frag Tag,
- The nuke weapon will appear more rarely in Rok Mix mode,
- Local players in splitscreen can now independently change their ammo types,
- A point where the player could get stuck in the Port of Adia MP map has been repaired.
Audio
- Volume of ambient lava sounds reduced,
- Adon now announces the finding of Primagen keys,
- Tek arrow wind-up sound is no longer global, and is more consistent,
- Unique Raptoid sound effects from the N64 version have been imported,
- Turok now has unique pain sounds when taking damage from low oxygen while swimming,
- Shredder and shotgun firing sound effects improved,
- High-pitched noise eliminated from sound samples.
Renderer / Graphics
- Shader language version 4.00 is now properly accepted,
- Bloom: Opacity and intensity can now be set by the user,
- Optimizations for masked texture rendering and deferred shadow maps,
- AMD-specific fix for flashlight, deferred decals, and SAO,
- Pipeline synchronization is now an end-user option and is no longer enabled by default,
- Actor outlining effects now cooperate properly with resolution scaling.
User Interface
- Video resolution setting will be saved without having to exit the game,
- Font size increased on Bindings menu,
- Clearer distinction between Exit to Title and Quit in English and French languages,
- Support for AMD GPU memory queries on the graphics option menu,
- Technical graphics options menu added,
- Users with ISO European keyboards can now access the console, and can bind two additional language-specific keys on the keyboard to actions,
- Options added to control all forms of player head bobbing and tilting,
- Step values have been tweaked for all slider-type options,
- Mouse smoothing is now available from the menus, and no longer crashes the game if set to zero.
Misc
- "Operation completed successfully" is no longer reported as an error if GL context creation fails,
- Lag reduced when messages are added to the console,
- Crash in math routine repaired.
- For advanced users, new cvars have been added:
- jobs_concurrentThreads - Sets the number of concurrent threads to use. If set to 0 then no multithreading will be used
- jobs_prioritize - Setting to 0 marks all threaded jobs as low priority
- jobs_useTasks - Enables/disables job tasks
- "What's New" menu has been added to display Changelog information.
- The Queen and Mother bosses have received a health buff and now receive -50% explosion damage