Posted December 21, 2015
So I've played this new Turok a little over the past day or so and I've been getting the sense that something was off about the levels. I mean, I played this game a ton as a kid, so I know it pretty well. I thought maybe my memory was failing me, but sure enough, I went back and compared the levels to the ones in the original and there's a few areas that have been changed.
The most obvious is right after the very first raptor you encounter in Level 1. You go forward, shoot two guys, and then follow a trail of those little triforce things and you're supposed to enter a narrow chasm area with a bunch of climbable walls (one of the keys is at the top of the first one, guarded by a tough plasma rifle guy). Instead, it's just one open area with some ruins and the key is in the open.
There's another in Level 3 (a small change), where you're crossing a gap close to the beginning of the map, after having climbed some stairs into the ruined city. Instead of a wooden bridge, you cross via a ladder which is in a slightly different position, and there's a big ol' wall to your left, where in the original there was just open sky.
That's all I've noticed so far, but I'm willing to bet there's more. Has anyone noticed other changes? More importantly, does anyone know why Night Dive would change this stuff? Seems like totally pointless alterations, really. And it can't be for technical reasons, since Turok ran just fine on PC 18 years ago.
The most obvious is right after the very first raptor you encounter in Level 1. You go forward, shoot two guys, and then follow a trail of those little triforce things and you're supposed to enter a narrow chasm area with a bunch of climbable walls (one of the keys is at the top of the first one, guarded by a tough plasma rifle guy). Instead, it's just one open area with some ruins and the key is in the open.
There's another in Level 3 (a small change), where you're crossing a gap close to the beginning of the map, after having climbed some stairs into the ruined city. Instead of a wooden bridge, you cross via a ladder which is in a slightly different position, and there's a big ol' wall to your left, where in the original there was just open sky.
That's all I've noticed so far, but I'm willing to bet there's more. Has anyone noticed other changes? More importantly, does anyone know why Night Dive would change this stuff? Seems like totally pointless alterations, really. And it can't be for technical reasons, since Turok ran just fine on PC 18 years ago.
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