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A few changes from the original game that I notice in the Enchanted Edition:

* The knight can now swim.

* The wizard can no longer move his triangle platform when he standing of them.
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Ingsoc85: A few changes from the original game that I notice in the Enchanted Edition:

* The knight can now swim.

* The wizard can no longer move his triangle platform when he standing of them.
The Knight's Throw was changed to Magnetic Shield, too. This new ability is significantly weaker seeing that objects can only be 'lifted' with the shield's magnetic pull when the player moves the mouse in an unduly slow fashion -and even then it's touchy.

The starting level is also different, most notably in that the Thief's presentation is in line with Trine 2's starting area and the Wizard's starting area doesn't see a ridiculous jump for that one experience bottle.

There are some other minor changes and tweaks but, altogether, the game is pretty but buggy and somehow still as poor a platformer as the original.

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N.B. This last bit is an aside and should not be directly replied to as it will derail the thread. It is relevant in some small way and that's part of why I included it, the other part being a real want to get it off my chest. Please do not reply to it directly, it's more of a FYI sort of thing.


It's a damn shame, too, because even the first game was gorgeous with great sound, voice acting and an incredibly charming story. The last level really breaks the game, in that it demonstrates the sort of speed and action players should have expected the entire game but never got to see. The Trine post-mortem is an interesting read (http://www.gamasutra.com/view/feature/134198/postmortem_frozenbytes_trine.php), both in what they admit and what they don't even recognise they did poorly. It's unfortunate that this happens more and more as good sound and better and better graphics are easier to achieve: gameplay and gameplay concepts fall to a pandering to aesthetics.
Post edited August 03, 2014 by TheBitterness
This looks very harsh to my eyes. I thought the game was excellent, and never saw any bugs. The last level was a fair bit different to the rest, but you expect the difficulty to be higher on the very last level, so that was fine really. A very fun game, and I liked that I could take my sweet time trying to get to those difficult-to-get-to experience bottles or secret chests.

Well, one thing could have been handled better: the big bosses. A couple of times they suicided by running off a cliff or some such thing, for example one time when I did it myself, in panic, and the boss followed after me. Funny as hell though :D