It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Release notes:

- Added replace-vehicles-now feature in line and vehicle window
- Added double slip switches
- Added track speed layer
- Added street traffic layer
- Added zoom-to-cursor option
- Added names for persons
- Added vehicle cargo weight simulation (applies in new games only)
- Added Italian, Portuguese and Ukrainian translations
- Added map seed text to savegame and console
- Added camera recording tool (debug mode only)
- Added debug mode switch to settings menu
- Added menu option for hardware cursor
- Added base config setting to earn achievements with mods enabled
- Added speedLimit parameter for lane lists (modding)
- Added terminal connectivity test to verify constructions (modding)
- Added "catenaryPoleDistance" setting to track type config (modding)
- Added "getGameDifficulty" to scripting interface (modding)
- Added logos for all vehicles (content)
- Added level of detail models for all vehicles (content)
- Improved savegame loading time
- Improved RAM consumption
- Improved general performance
- Improved line window (stop list, load mode, vehicles and replacement tab)
- Improved vehicle window (send to depots and sell, details tab, replace now)
- Improved line manager (icons, tooltips)
- Improved line assign pop up (new line button on top, show visible lines only)
- Improved traffic simulation (player road vehicles have more priority)
- Improved person/vehicle interaction
- Improved music volume (lower volume possible)
- Improved camera panning (perspective panning)
- Improved translations (some text was not translated)
- Improved aircraft movement (smaller turn radius etc.)
- Improved aircraft approach/landing and air traffic control
- Improved balancing in some missions
- Improved cargo sorting for data tables
- Improved map generation when "makeInitialStreets" is false
- Improved GUI scrolling: handle arrow keys, page up/down, home/end
- Improved Lua error handling
- Improved stability on Mac computers
- Fixed train brake bug
- Fixed late game mid-month lags
- Fixed train driving through other train after automatic vehicle replacement
- Fixed production behavior of industries with multiple output products
- Fixed street upgrade crash (occurred with some mods with through-streets)
- Fixed achievements not earned after mission complete
- Fixed delay when vehicle 100% loaded
- Fixed multi-cargo load/unload delay bug
- Fixed language error aircrafts to aircraft
- Fixed age not reset on vehicle clone
- Fixed credits button not clickable bug
- Fixed station table sort/filter by cargo
- Fixed streets blocking industries in map generation
- Fixed wrong resolution bug on Mac computers
- Fixed Steam overlay on Mac computers
- Fixed Ctrl-Tab on Mac computers
- Fixed Alt-Enter on Mac computers
- Fixed platform orientation of modern rail station (content)
- Fixed rail stone bridge gaps between pillars and railing (content)
- Fixed modern bus/tram station catenary and lanes (content)
- Fixed lowest level of detail model of characters (content)
- Fixed vehicle models details of ge_p42_dc, br_e94 and Nohab (content)
- Fixed train car door sounds (content)
Haha, ich habe gerade auf TransportFever.net davon gelesen und gewundert wann der hierher kommt :)

http://www.transportfever.com/de/usability-patch-announced/

Es gibt einen neuen Beta-Patch mit:

Added “maxTownSize” as a base config parameter to limit maximal town size
Das ist super!
Post edited March 30, 2017 by disi
avatar
disi: Haha, ich habe gerade auf TransportFever.net davon gelesen und gewundert wann der hierher kommt :)
Jetzt muss GOG nur noch die neue Version veröffentlichen. Ich will ZOCKEN. ;-)
VERY nice. I expected a couple of fixes here and there (emphasis on "a couple" for the game but nothing of THIS level. And quite a few of these fixes I desperately need as my iMac (a quad-core Haswell with 16GBs of RAM and 4GBs of discrete VRAM) would experience massive memory drains once my simulation hit around 2050. Since then, there would be two pauses (one long and one short, back-to-back) in the middle of each month. Ghost trains have also appeared and would sit at stations while other trains ran straight through the models; I would have to manually click on them to choose the "send to depot" button and then immediate click the "reassign to line" to accept passengers/freight again.

Having Control-Tab is good as well as I can switch back and forth from iTunes, Crunchyroll and the simulation in windowed mode (choosing full-screen mode locks you into the game until you quit to desktop). The fix for AI traffic is appreciated too, as since day 1 I hated watching my transit vehicles wait while the AI vehicles constantly butted into traffic.

The biggest complaint I've had since the original game was the "once you choose one of the in-game mods, you could potentially never earn achievements again even when you create a new file" bug. And I don't mean mods from the fan sites; I mean the in-game mods provided. Personal example: why should I be penalized with no achievements regardless of game file if I don't want the time limit for PCC air car (real-life 1941 tram) and electric cars (real-life 1947 tram) to expire? In Pennsylvania (my home town) we kept and rebuilt 18 of them, and San Francisco bought up, rebuilt and are still using most of the rest. Yes, I could go into the .lua script files and change them manually (and I do!), but gamers shouldn't be saddled with a penalty that affects ALL svae files.

I could go on, but I'm glad to see an update of this caliber hit, especially on GOG as despite the lack of Workshop I really like playing the GOG verson of the Fever games. I don't even mind the 6+ GB download.
Yeah, soon (23/02/2017):

In einem nächsten Schritt werden wir bald einen grösseren Usability-Patch veröffentlichen.
Yesterday evening or this morning it was released as stable on Steam.

For some users it seems to crash the game?
Some mods will not work any more or there are missing textures.
Post edited March 31, 2017 by disi
When will it be possible to download the updated version without GoG Galaxy? Can't use Galaxy since I'm on linux.
Ich verstehe es auch nicht, dass die GOGler so lange warten müssen, damit sie die aktuellste Version downloaden können. Bei einem Game hat es sogar zwei Wochen gedauert.

I also do not understand that the GOGs have to wait so long to download the latest version. In a game it took two weeks.

Translated with Google
avatar
Ulf2016: Ich verstehe es auch nicht, dass die GOGler so lange warten müssen, damit sie die aktuellste Version downloaden können. Bei einem Game hat es sogar zwei Wochen gedauert.

I also do not understand that the GOGs have to wait so long to download the latest version. In a game it took two weeks.

Translated with Google
Ich will das hier nochmal anmerken, es gab Patches in der Vergangenheit die Savegames zerstoert hatten.

Tage oder Wochen sind eigentlich egal, schlimmer waere wenn Patches hier garnicht erscheinen und Spiele nur noch als Beta auf Steam existieren.

Das ganze InDev ist daran Schuld, einige Unternehmen machen dort mit halbfertigen Spielen ihren Gewinn.

Bei TransportFever muss man sich aber nicht sorgen, die kuemmern sich normal. Der Release ist ja schon einige Zeit hin und dann nochmal so ein grosser Patch mit zusaetzlichen Funktionen.
There it is, now I just need to get home...
Post edited April 03, 2017 by disi