Posted May 21, 2020
high rated
We have done some final polishing work on Tower of Time and we consider it 'Final Edition' now.
Here is the content of the last patch:
* Fixed few very small bugs -- e.g. effect of the fountains not visible immediately
* Rebalancing of the difficulty -- enemy units, items, skills, battle parameters as number of enemies, spawn frequency, frequency of skills used, etc..
As a result there shouldn’t be any spikes in difficulty levels when moving between Tower levels. Still – when you outgrow current difficulty level (by building a real kick-ass party) – we highly recommend increasing difficulty during the game. You can do it anytime outside combat.
* Visual upgrade of some skills
Here is the content of the last patch:
* Fixed few very small bugs -- e.g. effect of the fountains not visible immediately
* Rebalancing of the difficulty -- enemy units, items, skills, battle parameters as number of enemies, spawn frequency, frequency of skills used, etc..
As a result there shouldn’t be any spikes in difficulty levels when moving between Tower levels. Still – when you outgrow current difficulty level (by building a real kick-ass party) – we highly recommend increasing difficulty during the game. You can do it anytime outside combat.
* Visual upgrade of some skills
Post edited May 21, 2020 by Event_Horizon_Stu