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I realize there are a quite a few different threads about crashes right now, but I don’t see one describing the problem I had or my solution, so here we are.

Anyway, I was having a consistently reproducible crash during the prologue section with Kane and Maeve. Just as I finished a fight with the enemies near the brothers statues puzzle. I’d fight them, win, and then crash directly to my desktop while loading back to the exploration map. If ToT generated a crash log, I’m honestly not sure where it is.

I tried a few things to address it, but what ended up working was switching the ‘Performance Mode’ setting from ‘Lower loading times’ that it defaulted to on my install to ‘Lower memory consumption’. After that I beat them, loaded back to the exploration map properly, and have made it to the second floor of the tower with no issues, so I’m certain that fixed it. It also didn’t increase my loading times by much but now I have a chance to read the shorter loading screen hints, so no real down sides there.

For reference, though I doubt it matters for this bug, I’m running Linux Mint 19.3 Cinnamon and my hardware is as follows:

Motherboard: ASUS GRYPHON Z87
Processor: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
RAM: 16 GB
Graphics Card: GeForce GTX 770
Sound Card: Xonar DSX
Hard Drive: ATA Samsung SSD 860
Hi,
avatar
AutisticTitan: I tried a few things to address it, but what ended up working was switching the ‘Performance Mode’ setting from ‘Lower loading times’ that it defaulted to on my install to ‘Lower memory consumption’.
thanks for pointing me to this option. The game always crashed when clicking "OK" after finishing the last fight on level 3 so I couldn't play any further, but after switching to ‘Lower memory consumption’ the game continued as expected.

While I'm on Debian 10, I also have a NVidia card and 16GB of main memory.