blankslatejoe: For those of you crashing on the update..
inside this .zip file (
http://www.towerofguns.com/u/PutThisInTowerofGunsSlashBinaries.zip) is a file called Unsetup.exe.
If you use it to replace the Unsetup.exe file thats in the towerofguns/binaries directory you might be able to bypass the crash. (Make a backup of the old Unsetup.exe file first though, just in case).
I'm not *positive* about what the issue is, but I have suspicions. If it's what I suspect, than this should bypass the problem. If anyone with the crash is able to tell me if this fixes things, I'd appreciate it.
Thanks!
-Joe
Much like GOGer raklar, I encountered 'Built with UDK has stopped working' again. It's strange because it happened not when I launched the game for the first time after the new patch but a hour later when I went to play again. I uninstalled the game but kept the save files, then reinstalled the game and patch following the workaround I mentioned in this thread. That seems to have worked but also seems to indicate the problem is intermittent, making it very likely to be a pain in the ass to track down.
Seeing that it demonstrates intermittence, would there be a way to legitimately tell if the new Unsetup.exe is working?
As long as the save file doesn't get corrupted, simply uninstalling (along with electing to keep the save files) and reinstalling the game seems like a manageable workaround for the time being. I understand that it's far from ideal. With that said, the game uninstalls and reinstalls quickly and this does much to make it bearable.
Update #1 Replacing the Unsetup.exe file resulted in an immediate 'Built with UDK has stopped working'.
Update #2 This will be the second time uninstalling and reinstalling the game since the new patch. Running the game immediately after patching works fine, however closing the programme and then trying to run it again has twice resulted in the 'Built with UDK has stopped working' error.
Update #3 A third uninstall and reinstall is now necessary. For some reason, the new patch results in a 'Built with UDK has stopped working' error when the programme is started
after the first time the programme is patched. In other words, installing the patch and running the programme sees no error. It is not until the game client is closed and opened again, the second 'start up' after the latest patch, that the 'Built with UDK has stopped working' error resurfaces.
Hopefully this information is helpful.
For my part, I am going to roll back to the previous patch since that did not seem to have this issue. I'm glad that I save each game patch, just in case. If possible, please offer the previous patch to to GOGers and others so that they can continue to enjoy the game.
(And, for that matter, Attention GOG: it would be FANTASTIC if previous patches/versions of the games on GOG were available for us!) It seems like the last patch was solid or at least did not come with this particular set of issues.
Update #4 Rolling back to the previous patch (v.1.1.13E AKA Cookiecrumb; GOG patch 2.0.1.7) works. Until the 'Built with UDK has stopped working' error is resolved, or at least its presentation in the current patch is handled, I'll be playing on that last patch.
Joe, please provide folks with a link to the aforementioned patch so they can keep playing while the issue is worked on since the Cookiecrumb patch really does seem to be stable.
GOG, please look into keeping previous versions of patches/installers readily available on the Games page so that when things like this happen players can easily roll back to a stable version, continuing to enjoy the game while allowing developers the chance to work on fixes without players frothing at the mouth.