Posted October 03, 2014
TA Zero is a total conversion for TA with focus on smaller, micro-oriented battles (whilst still allowing the big scale). And since there is a streaming-resource system, you can queue up production, which enables you to actually do all this micromanagement, without being a god in this game. This makes it very appealing for occasional play.
The original Total Annihilation had some weaknesses (like in unit design or balance), but TA Zero is a completely new game in this matter. Due to the flaws and age of his antecessor TA Zero is way less popular as it should be.
This mod is in alpha-stage, but unit-design is completed enough to be played in skirmishes via LAN or GameRanger or against a well done AI, which is actually a challenge.
The unit-handling with the TA-engine feels really good. E.g. direction of units and acceleration matters. It actually makes a huge difference whether you direct your aircraft manually, so that enemy bombers are in coverage of your fighters weapons. Also, a moving army always recieves less damage since enemy shots will miss, so you should't just plan where to park your army, but also where and how to move it during confrontations. You don't find this in other RTS like SC2.
But the original TA was never able to match with games like SC with regard to competitive/online play. Now here comes TA Zero with a completely new design, taking the good aspects of the TA-engine and integrates them into gameplay which leads to faster matches with multitasking instead of unit-massing.
While the other big mods like Escalation added stuff to the original TA and made it more similar to Supreme Commander, TA Zero revised seemingly everything and brought it closer to StarCraft. (Just closer, it's not trying to be SC.)
Check out the Total Annihilation Zero Youtube channel by TaShadan to get an impression of the gameplay. :)
The original Total Annihilation had some weaknesses (like in unit design or balance), but TA Zero is a completely new game in this matter. Due to the flaws and age of his antecessor TA Zero is way less popular as it should be.
This mod is in alpha-stage, but unit-design is completed enough to be played in skirmishes via LAN or GameRanger or against a well done AI, which is actually a challenge.
The unit-handling with the TA-engine feels really good. E.g. direction of units and acceleration matters. It actually makes a huge difference whether you direct your aircraft manually, so that enemy bombers are in coverage of your fighters weapons. Also, a moving army always recieves less damage since enemy shots will miss, so you should't just plan where to park your army, but also where and how to move it during confrontations. You don't find this in other RTS like SC2.
But the original TA was never able to match with games like SC with regard to competitive/online play. Now here comes TA Zero with a completely new design, taking the good aspects of the TA-engine and integrates them into gameplay which leads to faster matches with multitasking instead of unit-massing.
While the other big mods like Escalation added stuff to the original TA and made it more similar to Supreme Commander, TA Zero revised seemingly everything and brought it closer to StarCraft. (Just closer, it's not trying to be SC.)
Check out the Total Annihilation Zero Youtube channel by TaShadan to get an impression of the gameplay. :)
Post edited October 06, 2014 by Kevin123456