Posted December 03, 2013
I did a Google search on the subject a while ago,and all I found were dead links,so,now I ask the people who probably know what they're doing. I'm looking for three,maybe four things,primarily.
-Unit cap. 250 unit cap is STIFLING to me. Almost all of that is going into my base,defensive clusters,econ,and engineering team. Now,outside of artillery from home or an advance position,how am I going to win with 40 units? Yes,I came into TA from SupCom.
-Pathing. Unit pathing is a PAIN. Units get hung up on the most stupid of things,including eachother. It irks me,and I really don't want to be babysitting my land forces while they make their way to the enemy position.
-AI. The AI is damaged. It builds artillery in places where the shell is stopped by terrain ten feet from the muzzle,defenses at the core of the base where their use is diminished,and it seems to like to build huge land forces when there are no land connections. And let's not forget the navies in ponds.
-Range indicators. When I'm building a defensive cluster,especially artillery,I need to know where the guns can shoot. Eyeballing it is hardly reliable,especially on the resolution I play on.
Anyone know any mods that alleviate these issues?
-Unit cap. 250 unit cap is STIFLING to me. Almost all of that is going into my base,defensive clusters,econ,and engineering team. Now,outside of artillery from home or an advance position,how am I going to win with 40 units? Yes,I came into TA from SupCom.
-Pathing. Unit pathing is a PAIN. Units get hung up on the most stupid of things,including eachother. It irks me,and I really don't want to be babysitting my land forces while they make their way to the enemy position.
-AI. The AI is damaged. It builds artillery in places where the shell is stopped by terrain ten feet from the muzzle,defenses at the core of the base where their use is diminished,and it seems to like to build huge land forces when there are no land connections. And let's not forget the navies in ponds.
-Range indicators. When I'm building a defensive cluster,especially artillery,I need to know where the guns can shoot. Eyeballing it is hardly reliable,especially on the resolution I play on.
Anyone know any mods that alleviate these issues?