Posted October 23, 2010
After seeing so many glowing reviews of this game and many people touting it as the greatest RTS of all time, I was prepared to be blown away. I haven't played a whole lot of different RTSes (basically just Age of Empires and Blizzard's stuff) so I was looking to expand my horizons.
I have to say, after buying this game and playing it for the past few days, that I just don't get it (and I'm the only one who doesn't, apparently). The game throws you into the action with no tutorial to speak of, and only a moderately helpful section in the manual telling you the basics of the game, leaving you mostly to figure things out on your own. Like the fact that your commander can only build certain structures (even though he can help build any structure, I don't know how that makes sense), and you'll need the construction bots to build others.
Easy mode is NOT easy, despite what the manual would have you believe, and I end up getting my ass kicked on the 6th mission (the one where you teleport to this island swarmed with enemies and have to build a navy from scratch). Even when I try to build mass battleships out of 3 shipyards at a time, which my economy can barely support, it's still not enough. Also, the pathfinding and AI for those battleships are TERRIBLE. I thought Dragoons in Starcraft were bad, but these guys take the cake. It makes it an incredibly slow and tedious chore to navigate some of your ships to the other side of the island where the enemy is picking off your metal extractors because your light towers can't reach them and your torpedo launchers or whatever they are are just terrible and take too long to build.
Also, there are so many units in the game, and most of them aren't very distinguishable from each other. Try as I may to remember their names and assign them some sort of uniqueness, I end up referring to them as "vehicle that shoots rockets", "other vehicle that shoots rockets", and "more expensive vehicle that shoots rockets". And then once you find out that you need to make a construction bot to make more buildings, you make an advanced vehicle plant and guess what, more vehicles that shoot rockets! It's like Baskin Robbin's 31 flavors, except they're all variations of vanilla. So usually I just say screw it and get equal amounts of everything and bum-rush the enemy, which works fine but it certainly takes away the strategy element of the game.
I guess what I'm trying to say is I feel like I'm missing something. Is this one of those games that's only fun in multiplayer, or after you've played the game for months? No flames please, I'm just trying to figure out why literally everyone who plays this game is in love with it.
I have to say, after buying this game and playing it for the past few days, that I just don't get it (and I'm the only one who doesn't, apparently). The game throws you into the action with no tutorial to speak of, and only a moderately helpful section in the manual telling you the basics of the game, leaving you mostly to figure things out on your own. Like the fact that your commander can only build certain structures (even though he can help build any structure, I don't know how that makes sense), and you'll need the construction bots to build others.
Easy mode is NOT easy, despite what the manual would have you believe, and I end up getting my ass kicked on the 6th mission (the one where you teleport to this island swarmed with enemies and have to build a navy from scratch). Even when I try to build mass battleships out of 3 shipyards at a time, which my economy can barely support, it's still not enough. Also, the pathfinding and AI for those battleships are TERRIBLE. I thought Dragoons in Starcraft were bad, but these guys take the cake. It makes it an incredibly slow and tedious chore to navigate some of your ships to the other side of the island where the enemy is picking off your metal extractors because your light towers can't reach them and your torpedo launchers or whatever they are are just terrible and take too long to build.
Also, there are so many units in the game, and most of them aren't very distinguishable from each other. Try as I may to remember their names and assign them some sort of uniqueness, I end up referring to them as "vehicle that shoots rockets", "other vehicle that shoots rockets", and "more expensive vehicle that shoots rockets". And then once you find out that you need to make a construction bot to make more buildings, you make an advanced vehicle plant and guess what, more vehicles that shoot rockets! It's like Baskin Robbin's 31 flavors, except they're all variations of vanilla. So usually I just say screw it and get equal amounts of everything and bum-rush the enemy, which works fine but it certainly takes away the strategy element of the game.
I guess what I'm trying to say is I feel like I'm missing something. Is this one of those games that's only fun in multiplayer, or after you've played the game for months? No flames please, I'm just trying to figure out why literally everyone who plays this game is in love with it.