jnisbet: When you refer to oversteering, are you referring to too much steering for large movements or small ones. I've figured out how to prevent it for large movements, so that the steering stops when you stop moving the mouse, but that has the side effect of making quick flicks of the mouse do very well, so it's hard to abruptly turn and do a 180, for example. I imagine that that's probably worse than it is now, so I haven't enabled it, but I could if you think it's worth it.
If you're referring to small movements when you say oversteering, I think that a change that I made has addressed that. Now, steering is more proportionate to how much you move the mouse. See if this is more to your liking than it was before.
http://s000.tinyupload.com/index.php?file_id=14374873901116198935 My problem is with large movements, yeah, like trying to make a quick 90-degree turn in a hallway or run in a large curve/circle in combat. When I move the mouse fast enough to make the movement feel quick and responsive to start, it tends to go on for too long and I run into a wall/get turned around. I'm still training myself to resist the temptation and just move the mouse slower. Small movements feel a bit sluggish/sticky, but precise enough.
I'm seeing a new bug in the new version you've uploaded: Jumping repeatedly causes Lara to go into an infinite cycle of drawing and holstering her guns. I've also managed to get her stuck jumping up and down, though I can't reliably replicate that one. When this happens it also breaks the pause menu -- it's impossible to return to the game by pressing ESC or to access the "passport" in order to exit by pressing down, so I have to Ctrl-Alt-Del out.
The new version maaay feel a little better? Not sure I would have noticed a difference if I didn't know about it. But I haven't played with it very much yet because of the above bug.