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Don't get me wrong, I'm replaying TR1 again after so many years and I'm enjoying the experience a lot. The difference in graphics is noticeable. As many others have said in this same forum, everything in gameplay terms remains *almost* intact.

But, I must confess that after reaching the Tomb of Tihocan, although I'm loving the game as much as when I played it on my old PSX, the differences are pretty dissapointing.

Two things make me say that Playstation version was better: the most important, to my taste, is the lack of in-game OST on PC. That music blended perfectly with the original game, and the new ambience tracks do not compensate the absence.

Also, knowing that many won't considerate this as a fault, the save feature makes the feeling of danger almost inexistent. The urge to make good use of the save crystals, and the subsequent need to be careful with the new environments, disappears with the same "save whenerver you want" feature that TR2 implemented.

But, as I said before, so far I'm loving the experience again :) I lost my original copy of TR1 many years ago, along with my Playstations. It's just that I feel that the better graphics don't make the PC version better.
I played the PC version first, and I remember -hating- the 'save crystal' nonsense when I got the PS1 version later.

Limited saves in any game are such an annoying gameplay mechanic, especially in games where there are plenty of awkward/blind jumps!

TR1 had lots of places where there was a very exact run&jump&grab distance (around 'four blocks'), which you learned over time... but every so often, it'd be slightly off. For example, a jump that looked like it was a 'jumpable four blocks wide gap', but was actually an 'instant death 4.5 blocks wide gap'... or a jump that was 'five blocks wide, but the ledge was one block down, so you 'might' be able to make it, but can't really tell.

The only way to find out was by trial and error, and in a game with limited saving and gigantic levels, you usually ended up dead and having to replay twenty minutes. x.x


A perfect version of Tomb Raider would have high-res graphics, no 'save crystals', and CD music, but as a version like that doesn't exist, I'll take 'save anywhere' as the first priority... and that happens to be the PC version. ^^
Post edited June 03, 2012 by Malorie
Glidos: http://www.glidos.net/ allows you to play with the PS music, as well as supporting things like high-res textures. Unfortunately you have to pay for it.
Post edited June 04, 2012 by Mman235
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Mman235: Glidos: http://www.glidos.net/ allows you to play with the PS music, as well as supporting things like high-res textures. Unfortunately you have to pay for it.
I know; but you need a CD version of TR to make it run properly. It's unclear if GoG version works with it. Or, maybe, I'm a bit dumb to make it happen :D
:O
how do you get the PS version of the music?
I have glidos, and have been playing on the hi-res pack for a while, but it is just so dismal w/o music, I stopped playing it last year.
Any info is appreciated.
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Mman235: Glidos: http://www.glidos.net/ allows you to play with the PS music, as well as supporting things like high-res textures. Unfortunately you have to pay for it.
avatar
Mman235: Glidos: http://www.glidos.net/ allows you to play
with the PS music, as well as supporting things like high-res textures. Unfortunately you
have to pay for it.
avatar
Zerael: I know; but you need a CD version of TR to make it run properly. It's unclear if GoG version works
with it. Or, maybe, I'm a bit dumb to make it happen :D
Glidos 1.52 has just been released. It now supports the GOG and Steam versions out of the box. Plus the English version of the PlayStation sounds are built in, so no special set up required.