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I own the original Titan Quest & Immortal Throne discs and the game works perfectly with Intel integrated graphics. The specs quoted by GOG say;

128 MB NVIDIA GeForce 6800 series or ATI Radeon X800 series or equivalent (256MB NVIDIA or AMD card recommended)

Has the graphics requirements been altered so that Intel graphics are no longer supported? Or is GOG just 'following the herd' and ignoring Intel graphics?
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Sidonnai: I own the original Titan Quest & Immortal Throne discs and the game works perfectly with Intel integrated graphics. The specs quoted by GOG say;

128 MB NVIDIA GeForce 6800 series or ATI Radeon X800 series or equivalent (256MB NVIDIA or AMD card recommended)

Has the graphics requirements been altered so that Intel graphics are no longer supported? Or is GOG just 'following the herd' and ignoring Intel graphics?
Keyword "equivalent". If your integrated card has 256 VRAM, you should be fine.
avatar
Sidonnai: I own the original Titan Quest & Immortal Throne discs and the game works perfectly with Intel integrated graphics. The specs quoted by GOG say;

128 MB NVIDIA GeForce 6800 series or ATI Radeon X800 series or equivalent (256MB NVIDIA or AMD card recommended)

Has the graphics requirements been altered so that Intel graphics are no longer supported? Or is GOG just 'following the herd' and ignoring Intel graphics?
"Perfectly" is likely a matter of opinion, but be that as it may...It's never been a case of developers and publisher's "ignoring" Intel graphics--rather the opposite--it is Intel ignoring the ongoing and developing GPU standards to some extent. Intel's GPUs are all "integrated"--that is, designed into the cpu circuitry, as Intel does not make any discrete 3d GPU accelerators like AMD/nVidia. Intel concentrates far more on "business" graphics support (eg., laptops) with only a slight nod to 3d GPU support offered by D3d & Vulkan and supported by nV/AMD in hardware. What often happens with Intel GPUs is that for the sake of saving circuitry and refining their Integrated GPU/CPU production yields, sometimes functions that *ought* to be supported only in hardware under D3d or Vulkan are supported by Intel only in *software*--meaning, by the cpu. Often the result is that the emerging performance taking that route is completely unsatisfactory. That's the ongoing problem with Intel GPUs. For web browsing and spreadsheets and word processing chores Intel GPUs are fine--for 3d gaming, though, Intel is not the choice to make! That's *why* Intel graphics are often not supported in a given game--they simply lack the requisite hardware.

Bottom line, my advice, for what it is worth: if you like to game do so on a desktop as opposed to a laptop, and game with a discrete GPU by either AMD or nVidia. You will be *much* happier with the results when you game--and besides gaming support, there is nothing the Intel GPUs can do otherwise that the AMD/nVidia GPUS cannot do as well or better.
Post edited April 04, 2017 by waltc
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Sidonnai: I own the original Titan Quest & Immortal Throne discs and the game works perfectly with Intel integrated graphics. The specs quoted by GOG say;

128 MB NVIDIA GeForce 6800 series or ATI Radeon X800 series or equivalent (256MB NVIDIA or AMD card recommended)

Has the graphics requirements been altered so that Intel graphics are no longer supported? Or is GOG just 'following the herd' and ignoring Intel graphics?
avatar
waltc: "Perfectly" is likely a matter of opinion, but be that as it may...It's never been a case of developers and publisher's "ignoring" Intel graphics--rather the opposite--it is Intel ignoring the ongoing and developing GPU standards to some extent. Intel's GPUs are all "integrated"--that is, designed into the cpu circuitry, as Intel does not make any discrete 3d GPU accelerators like AMD/nVidia. Intel concentrates far more on "business" graphics support (eg., laptops) with only a slight nod to 3d GPU support offered by D3d & Vulkan and supported by nV/AMD in hardware. What often happens with Intel GPUs is that for the sake of saving circuitry and refining their Integrated GPU/CPU production yields, sometimes functions that *ought* to be supported only in hardware under D3d or Vulkan are supported by Intel only in *software*--meaning, by the cpu. Often the result is that the emerging performance taking that route is completely unsatisfactory. That's the ongoing problem with Intel GPUs. For web browsing and spreadsheets and word processing chores Intel GPUs are fine--for 3d gaming, though, Intel is not the choice to make! That's *why* Intel graphics are often not supported in a given game--they simply lack the requisite hardware.

Bottom line, my advice, for what it is worth: if you like to game do so on a desktop as opposed to a laptop, and game with a discrete GPU by either AMD or nVidia. You will be *much* happier with the results when you game--and besides gaming support, there is nothing the Intel GPUs can do otherwise that the AMD/nVidia GPUS cannot do as well or better.
Since I only play 'older' games, all of which work fine on my laptop with intel graphics why would I want to buy a second computer? No, I'll just stick with my unenhanced disc copies which which work with no problems.
avatar
waltc: "Perfectly" is likely a matter of opinion, but be that as it may...It's never been a case of developers and publisher's "ignoring" Intel graphics--rather the opposite--it is Intel ignoring the ongoing and developing GPU standards to some extent. Intel's GPUs are all "integrated"--that is, designed into the cpu circuitry, as Intel does not make any discrete 3d GPU accelerators like AMD/nVidia. Intel concentrates far more on "business" graphics support (eg., laptops) with only a slight nod to 3d GPU support offered by D3d & Vulkan and supported by nV/AMD in hardware. What often happens with Intel GPUs is that for the sake of saving circuitry and refining their Integrated GPU/CPU production yields, sometimes functions that *ought* to be supported only in hardware under D3d or Vulkan are supported by Intel only in *software*--meaning, by the cpu. Often the result is that the emerging performance taking that route is completely unsatisfactory. That's the ongoing problem with Intel GPUs. For web browsing and spreadsheets and word processing chores Intel GPUs are fine--for 3d gaming, though, Intel is not the choice to make! That's *why* Intel graphics are often not supported in a given game--they simply lack the requisite hardware.

Bottom line, my advice, for what it is worth: if you like to game do so on a desktop as opposed to a laptop, and game with a discrete GPU by either AMD or nVidia. You will be *much* happier with the results when you game--and besides gaming support, there is nothing the Intel GPUs can do otherwise that the AMD/nVidia GPUS cannot do as well or better.
avatar
Sidonnai: Since I only play 'older' games, all of which work fine on my laptop with intel graphics why would I want to buy a second computer? No, I'll just stick with my unenhanced disc copies which which work with no problems.
AE will run as well as the original would play on an intel graphics card.. tried it on another laptop with intel graphics

also, since your on laptop, go to control panel/power options and set it to high performance.. that will make your game run smoother

you can also Google on how to set your intel graphics to run on max performance
Thanks, never thought of setting power option to high performance!