Posted June 30, 2017
So...
I took the TQ Camera mod here: http://www.lost.org.uk/tqcam.html
(Unfortunately, Christopher didn't leave an email address, or I'd let him know)
Hacked on it for 5 minutes to support AE, and recompiled it with Cygwin.
Seems to work. My testing went as far as a whole additional 5 minutes of "Hey it works!" <rotate/rotate/rotate> So your mileage may vary... Source code is still included. I make no claim to the hack myself..
Obviously, drop the 3 TQCam files in the main directory, and launch with TQCam.exe, instead of TQ.exe.
The game really isn't designed with a rotatable camera in mind and you can see it here and there, but I think the game is better w/ one than w/out one.
Shrug... Anyways...
YMMV, Std Disclaimers may apply. Avoid swimming for at least an hour after using this product, etc...
David
PS: Had to lie to Gog's Forums. Its not really a .JPG, rename to .ZIP, and unpack....
I took the TQ Camera mod here: http://www.lost.org.uk/tqcam.html
(Unfortunately, Christopher didn't leave an email address, or I'd let him know)
Hacked on it for 5 minutes to support AE, and recompiled it with Cygwin.
Seems to work. My testing went as far as a whole additional 5 minutes of "Hey it works!" <rotate/rotate/rotate> So your mileage may vary... Source code is still included. I make no claim to the hack myself..
Obviously, drop the 3 TQCam files in the main directory, and launch with TQCam.exe, instead of TQ.exe.
The game really isn't designed with a rotatable camera in mind and you can see it here and there, but I think the game is better w/ one than w/out one.
Shrug... Anyways...
YMMV, Std Disclaimers may apply. Avoid swimming for at least an hour after using this product, etc...
David
PS: Had to lie to Gog's Forums. Its not really a .JPG, rename to .ZIP, and unpack....