Mori_Yuki: Agreed, but there is no such option in game as of now, which is why you either have to wait until such option is implemented (if ever), or you make do with one of those tools. :-)
I would hold that, even when there is such an option available, there is no guarantee that it will work any better than any one external tool suggested here.
Deimos_Fresh: Well that's the reason why I made such topics. I hope someone from THQ Nordic read such posts to have some possible QoL options. Even if they will be not priority, but still on the to-do list.
Of course, and this was understood!
Deimos_Fresh: As I said, it doesn't help since I've already try it. Scarab boss was just a convenient example, every enemy projectile is super fast.
Well, after doing some extensive testing, the following things came to light. I mentioned that there is a slow down effect going on when a character has a weapon with freeze effect equipped. Until today what was unknown to me is the fact that if your build is Warfare/Defense (where only Warfare is of import to this discussion) is this:
When the passive ability Onslaught kicks in, and you attack an enemy, all enemies in range will also move
and attack faster than normal. This effect isn't limited to enemies you attack in reach, but also all enemies you approach or they approach your character. This is true for melee as well as ranged attacks and devices shooting arrows.
Now, while on the same time monitoring whether this has to do with in-game settings or anything particular to settings made in NVCPL / Asus GPU-Tweak, one thing has become obvious: The fps remained at 60 at all time, spiking at 61, and dropping only when porting to a random town.
The settings in-game are V-Sync on, playing it in borderless fullscreen dx11/9 mode (tested both and there was no difference in any way between both.) And not to forget, game speed is set to very fast. (Which doesn't affect this behaviour described here.
What is also interesting is that changing the FPS Target to anything above 60 or unlimited doesn't seem to have any effect on the game's performance proper. Yet, once deactivating V-Sync (the in-game option), the framerate goes up to as much as +-195 and fluctuates with the lowest being +-135 fps and anything in between. Having V-Sync on in NVCPL doesn't do anything, and the game - while still being playable, it starts to stutter/lag.
Deimos_Fresh: I know two ways to fix my problems. Like changing my refresh rate before starting the game. Or create in control panel (nVidia in my case) specific resolution with 60 Hz refresh rate. But I'm lazy to do that. I've bought 144 Hz monitor to enjoy it, not handicap it.
That's why we need either the ability to control it manually or at least have a hard in-game cap at 60 fps, so higher refresh rates have no impact on gameplay.
As a side note with 144 Hz monitor PC version of Dead Space actually plays with no glitches that 60 fps vsync introduce.
Yes, of course, and there isn't much difference in my case as in your case. Pointing to what I have written above, the hard-cap seems to be there, and it is the in-game Vsync option. Whatever causes the speed issues as relates to character v. enemy attack speed, there must be something else going on that is unknown but related to the game itself, without being in any way, shape or form related to whatever fps settings, target locks, or whatever else is being set.