Posted March 16, 2024
I have seen many build videos on YouTube on Icefrzzy's video. From what I have seen, Nature is the best mastery to make a pet build. In each of those pet builds, I have seen the character wearing rings and trinkets that add damage to all pets as well as converting damage to health. On many of them, they use the Discs of Mani and Stonebinder's Cuffs. Other common items equipped are the Glory of Belenus, Stethno's Wisdom with increased skill points, and Cuttlebone Standard. In many of these builds, they focus primarily on using their pets to do all the fighting, their only role being buffing and healing their minions or debuffing their enemies instead of using their own skills and spells to fight alongside them.
But I'm thinking that if you have enough skill points from equipment, you can do both. If a class is strength-based, then Discs of Mani are fitting as they require high strength, items requiring high intelligence wouldn't. On the other hand, intelligence-based classes wouldn't have any reason to invest in strength to wear heavier items that add more skill points. Either way, investing in another stat would affect your character damage depending on if you fight with weapons or elemental magic. Low-strength items such as Stonebinder's Cuffs and the Cuttlebone Standard are good though as the investment is minimal.
Since Nature has no way of allowing you to deal damage on your own, I would think combining it with another mastery would result in any class using it to be built as a petmaster who uses minions to deal damage while they both buff themselves and their minions while also fighting with spell or weapons. Classes using physical damage, such as the Champion or Guardian would have their damage buffed by Strength of the Pack. Casters could use spells to reduce enemy defensive abilities to allow their pets to deal more physical damage while they hang back and use magic spells to inflict damage of their own, such as Druids, Skinchangers, Hermits, and Summoners. A Soothsayer could use their minions to inflict physical damage against enemies that are still highly resistant to vitality damage even when Necrosis is applied.
What do you think is the best way to develop a petmaster?
But I'm thinking that if you have enough skill points from equipment, you can do both. If a class is strength-based, then Discs of Mani are fitting as they require high strength, items requiring high intelligence wouldn't. On the other hand, intelligence-based classes wouldn't have any reason to invest in strength to wear heavier items that add more skill points. Either way, investing in another stat would affect your character damage depending on if you fight with weapons or elemental magic. Low-strength items such as Stonebinder's Cuffs and the Cuttlebone Standard are good though as the investment is minimal.
Since Nature has no way of allowing you to deal damage on your own, I would think combining it with another mastery would result in any class using it to be built as a petmaster who uses minions to deal damage while they both buff themselves and their minions while also fighting with spell or weapons. Classes using physical damage, such as the Champion or Guardian would have their damage buffed by Strength of the Pack. Casters could use spells to reduce enemy defensive abilities to allow their pets to deal more physical damage while they hang back and use magic spells to inflict damage of their own, such as Druids, Skinchangers, Hermits, and Summoners. A Soothsayer could use their minions to inflict physical damage against enemies that are still highly resistant to vitality damage even when Necrosis is applied.
What do you think is the best way to develop a petmaster?