Posted November 24, 2021
We've just launched Timberborn Experimental Branch and it's available on GOG!
This is an opt-in based testing ground where new content goes before hitting the main game.
The “experimental” part is crucial. We’re doing this to gather early feedback from the players. As a result, some experimental features will be unfinished and/or bugged, and if something sucks, it might never make it to the normal branch. Also, the experimental branch is only available in English.
So what do we have for you? As you know, we’ve been preparing the first large content update for Timberborn – and here it is in its pre-baked form!
What's available?
Here's the quick list of what's available for testing starting November 24, 2021:
- Infinite metal production chain: Metal Deposits, Mines, Smelters
- Mechanical Water Pumps that transport water vertically
- New workplaces: Tapper's Shack, Aquatic Farmhouse, Wood Workshop
- New attractions: Lido, Mud Bath, Observatory
- Water plants and new trees: cattail, spadderdock, chestnut trees
- Additional goods from existing trees: pine resin, maple syrup
- Multiple recipes pickable in Grill, Gristmill, and Bakery
Note that depending on the feedback we get now, there might be more (or less) content in the update’s official release. If you wish to discuss the new features with us, join our Discord!
How to play?
Everyone who purchased Timberborn Early Access can play on Experimental Branch but you should be aware of the unfinished content and bugs. If that doesn’t scare you, follow the steps below.
- Right-click Timberborn in your GOG Galaxy client, select “Manage installation” and then “Configure”.
- Pick “Experimental Branch” from the “Beta channels” drop-down menu. The game will update itself and will now be launching in Experimental Branch until you change the branch again.
Note: saves used in Experimental Branch are kept in a separate folder (by default: C:\Users\[user]\Documents\Timberborn\ExperimentalSaves). We strongly recommend starting a new game.
This is an opt-in based testing ground where new content goes before hitting the main game.
The “experimental” part is crucial. We’re doing this to gather early feedback from the players. As a result, some experimental features will be unfinished and/or bugged, and if something sucks, it might never make it to the normal branch. Also, the experimental branch is only available in English.
So what do we have for you? As you know, we’ve been preparing the first large content update for Timberborn – and here it is in its pre-baked form!
What's available?
Here's the quick list of what's available for testing starting November 24, 2021:
- Infinite metal production chain: Metal Deposits, Mines, Smelters
- Mechanical Water Pumps that transport water vertically
- New workplaces: Tapper's Shack, Aquatic Farmhouse, Wood Workshop
- New attractions: Lido, Mud Bath, Observatory
- Water plants and new trees: cattail, spadderdock, chestnut trees
- Additional goods from existing trees: pine resin, maple syrup
- Multiple recipes pickable in Grill, Gristmill, and Bakery
Note that depending on the feedback we get now, there might be more (or less) content in the update’s official release. If you wish to discuss the new features with us, join our Discord!
How to play?
Everyone who purchased Timberborn Early Access can play on Experimental Branch but you should be aware of the unfinished content and bugs. If that doesn’t scare you, follow the steps below.
- Right-click Timberborn in your GOG Galaxy client, select “Manage installation” and then “Configure”.
- Pick “Experimental Branch” from the “Beta channels” drop-down menu. The game will update itself and will now be launching in Experimental Branch until you change the branch again.
Note: saves used in Experimental Branch are kept in a separate folder (by default: C:\Users\[user]\Documents\Timberborn\ExperimentalSaves). We strongly recommend starting a new game.
Post edited November 25, 2021 by Miami_Mechanistry