Posted August 26, 2013
Just a few things that may not be immediately obvious.
First, the manual isn't just a throwaway. It actually contains a fair bit of useful information on the rules of the game, including detailed weapon and armor statistics. It's well worth reading through.
You can crouch in this game. You can also jump (press J), and you can also crouch and jump at the same time. You'll need to be able to do this to progress and to find all the secret areas. Actually, it's useful to stay in a crouch for most of the game. It doesn't slow you down, you won't have to toggle it to get into tight areas, and it makes it a lot easier to see and collect a lot of the loot that's lying around.
The light green border around your characters (inflicted by giant bees and rock lizards, among others) is not poison, it's acid. If you're wondering why Cure Poison doesn't do anything, that's why. You can remove the acid with Dispel. Poison is a darker shade of green. Disease is grey, but there's no Cure Disease spell (though there are potions). You can cure it with Aid.
The AI is stupid. You can draw enemies around corners to engage them in smaller numbers. Additional monsters usually won't engage you once combat begins. This is especially important when you start fighting spellcasters.
The automap fills in based on line of sight, not necessarily exactly where you've stepped, and yes, the map can be difficult to read. My best advice is just to check it often and be conscientious of where you're going. Don't just run around blindly and rely on the map to get you back to safety.
First, the manual isn't just a throwaway. It actually contains a fair bit of useful information on the rules of the game, including detailed weapon and armor statistics. It's well worth reading through.
You can crouch in this game. You can also jump (press J), and you can also crouch and jump at the same time. You'll need to be able to do this to progress and to find all the secret areas. Actually, it's useful to stay in a crouch for most of the game. It doesn't slow you down, you won't have to toggle it to get into tight areas, and it makes it a lot easier to see and collect a lot of the loot that's lying around.
The light green border around your characters (inflicted by giant bees and rock lizards, among others) is not poison, it's acid. If you're wondering why Cure Poison doesn't do anything, that's why. You can remove the acid with Dispel. Poison is a darker shade of green. Disease is grey, but there's no Cure Disease spell (though there are potions). You can cure it with Aid.
The AI is stupid. You can draw enemies around corners to engage them in smaller numbers. Additional monsters usually won't engage you once combat begins. This is especially important when you start fighting spellcasters.
The automap fills in based on line of sight, not necessarily exactly where you've stepped, and yes, the map can be difficult to read. My best advice is just to check it often and be conscientious of where you're going. Don't just run around blindly and rely on the map to get you back to safety.
Post edited August 26, 2013 by Mentalepsy