It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Why only for Windows.
Are there any plans to publish it for Linux or Mac?

As a 2D-Witcher RPG, it could be a chance to bring it to Linux...
On a side note, I REALLY hope that remote game-rending cloud-based services like GeForce Now and Google's Project Stream take off and become affordable.

I game on Windows, but that's only because it's where the games are; My heart belongs to OS X as far as the work I do, and I wish I could just buy a Mac for my gaming needs, but aside from it being ridiculously expensive and locked into a small selection of options, developers just don't build for OS X.

Imagine instead, the server-side runs whatever OS the game can run on and then renders the video output for you despite the platform. I'm really hoping this is the future as server farms gets less expensive and codecs for compresing video get better.

As it stands right now, the biggest barrier to entry is the ~$1/hr cost as well as the bandwidth needs and any ISP caps/overage charges. But if it kicks in, those costs will go down. Especially as other competitors enter the field.
I really would like a native linux version as well; Though I just hope I can run it in wine (dxvk) as is. :\
Is this game also coming to the MacOS platform? I would really like to play this game on my MacBook Pro but I couldn't find any info.
avatar
are_solars: Why only for Windows.
Are there any plans to publish it for Linux or Mac?

As a 2D-Witcher RPG, it could be a chance to bring it to Linux...
It would be awesome to see gamers play Thronebreaker on as many platforms as possible, but right now the focus is on the already announced versions for PC, PlayStation 4 and Xbox One.
avatar
are_solars: Why only for Windows.
Are there any plans to publish it for Linux or Mac?

As a 2D-Witcher RPG, it could be a chance to bring it to Linux...
avatar
chandra: It would be awesome to see gamers play Thronebreaker on as many platforms as possible, but right now the focus is on the already announced versions for PC, PlayStation 4 and Xbox One.
Oh please... It's jut pure PR on your side with all the "we would like to... blah, blah, blah". It's 2018 and still W3 is windows only. You had a chance to make at least some amends after the infamous W3 SteamOS/Linux scam and you just blew it. Basically, by making yet another game windows only you show middle finger to everyone using Linux or MacOS. BTW This kind of PR is getting worse and worse effects - you can't just lie to people and pretend everything's OK.
It's no mystery that the easiest way to make any game multiplatform is to design it to be so at the beginning. And Since it is in fact already multiplatform (I don't think PS4 runs Win) then I don't know what is going on.
I really, really want to support you but you make it harder and harder.
PS Just to let you know in case you don't know this already: Gog Galaxy Linux client is still "in the works" since... I don't know - end of 2014 as you announced it. Same few lines in Galaxy FAQ point 9. for years now (almost 19k votes on wishlist). How's that for "we would like to..."?
avatar
are_solars: Why only for Windows.
Are there any plans to publish it for Linux or Mac?

As a 2D-Witcher RPG, it could be a chance to bring it to Linux...
avatar
chandra: It would be awesome to see gamers play Thronebreaker on as many platforms as possible, but right now the focus is on the already announced versions for PC, PlayStation 4 and Xbox One.
Mandatory thread bump. This and Gog Galaxy on Linux - ETA?
avatar
aegiskleais: On a side note, I REALLY hope that remote game-rending cloud-based services like GeForce Now and Google's Project Stream take off and become affordable.

I game on Windows, but that's only because it's where the games are; My heart belongs to OS X as far as the work I do, and I wish I could just buy a Mac for my gaming needs, but aside from it being ridiculously expensive and locked into a small selection of options, developers just don't build for OS X.

Imagine instead, the server-side runs whatever OS the game can run on and then renders the video output for you despite the platform. I'm really hoping this is the future as server farms gets less expensive and codecs for compresing video get better.

As it stands right now, the biggest barrier to entry is the ~$1/hr cost as well as the bandwidth needs and any ISP caps/overage charges. But if it kicks in, those costs will go down. Especially as other competitors enter the field.
you've made a real good point. and if thers is anything to add - considering play consoles - there be so many "ëxclusive" games for xbox, ps, pc, ns ...if "cloud play" is real then we no need to buy a console just for one must-play exclusive game any more. so far as i hope, Tencent Instant Play is one of the most expectable cloud play platform, as microsoft is also working on similar things. hopefully, we can have that soon.