Posted December 11, 2018
Okay, i'm pretty pissed right now.
I am currently at the last act. There is a big castle, where some cat lady lives, who wont give me her ballistas, and i can either take the castle or walk.
I accidently choose ''dont take castle''. OK, no big deal, lets just click again and remake the choice.
What do you think? You can't! One misclick and the game is 100% unbeatable. Because of autosave and all.
Now don't get me wrong. Autosave is okay in this kind of game, when it matters and when it is stipulates for the sense of the plot.
Like, there are choices, which you can't do twice, like ''steal gold or not, kill this guy or not, NOT to take castle which i have already taken''.
But why on Earth can't i return to a castle or nilf camp, when i didn't do anything?
Strangely enough, there ARE some choices, that can be remade, and they are of the same nature - if you choose not to do anything, you CAN return later to this place and make a positive decision.
Actually, the next, i mean, like, NEXT castle you can approach as many times as you like and choose "not to attack''.
Queen just says ''okay we will attack it another day''. So what is the problem with doing the same with the old lady castle?
Now, when the game is beaten for 80+%, i don't have a slightest desire to continue. Just because i can't reach its full content and beat everything, which takes away the whole point of playing the game.
At this rate, why dont just rush towards main objective, ignoring everything else, missing plot content as well as power rewards?
I would really like CDPR to make this right, and give us some possibility to return to places and do what is supposed to be done. And i personally going to wait to this monent to continue from taking the castle at last.
It is a shame, that this overall nice game has so many upsets, including numerous bugs and crahes.
I am currently at the last act. There is a big castle, where some cat lady lives, who wont give me her ballistas, and i can either take the castle or walk.
I accidently choose ''dont take castle''. OK, no big deal, lets just click again and remake the choice.
What do you think? You can't! One misclick and the game is 100% unbeatable. Because of autosave and all.
Now don't get me wrong. Autosave is okay in this kind of game, when it matters and when it is stipulates for the sense of the plot.
Like, there are choices, which you can't do twice, like ''steal gold or not, kill this guy or not, NOT to take castle which i have already taken''.
But why on Earth can't i return to a castle or nilf camp, when i didn't do anything?
Strangely enough, there ARE some choices, that can be remade, and they are of the same nature - if you choose not to do anything, you CAN return later to this place and make a positive decision.
Actually, the next, i mean, like, NEXT castle you can approach as many times as you like and choose "not to attack''.
Queen just says ''okay we will attack it another day''. So what is the problem with doing the same with the old lady castle?
Now, when the game is beaten for 80+%, i don't have a slightest desire to continue. Just because i can't reach its full content and beat everything, which takes away the whole point of playing the game.
At this rate, why dont just rush towards main objective, ignoring everything else, missing plot content as well as power rewards?
I would really like CDPR to make this right, and give us some possibility to return to places and do what is supposed to be done. And i personally going to wait to this monent to continue from taking the castle at last.
It is a shame, that this overall nice game has so many upsets, including numerous bugs and crahes.
Post edited December 11, 2018 by versx