AK-1138: Maps really aren't all that useful to begin with. It pays off to have a good memory for geography or whatever you're supposed to call it, though.
7upMan: Absolutely. Also:
RedSwirl: What the heck man. When the third mission started I spent literally five minutes looking at the map thinking "how am I gonna do this?!" This is already more complex than any map I've seen in Splinter Cell or Dishonored or whatever.
7upMan: This only goes to show how dumbed-down SC and DH are. However, once you master the Thief games, you'll dicsover that most modern games offer very little difficulty - Dishonored being a prime example.
The thing is though, Dishonored is still way, way better than most modern games in terms of level design. When most first person shooters these days are a straight corridor of QTEs and "cinematic set pieces," it's a miracle Dishonored manages to have any open-ended level design at all. While playing Dishonored I was glad just to have levels that encouraged me to explore to any degree, and displayed any level of ingenuity in in their layouts. In all honestly, the only other first person game I can say this for that came out in recent years is Crysis 1.
RedSwirl: What the heck man. When the third mission started I spent literally five minutes looking at the map thinking "how am I gonna do this?!" This is already more complex than any map I've seen in Splinter Cell or Dishonored or whatever.
etb: It seems there is something true in the rumors that newer games are simpler and easier...
And I'm not even gonna lie: I got lost in EVERY, SINGLE, LEVEL of Thief 2. I still finished the game, but it took quite a bit of fumbling around. My main complaint is that the maps didn't have a marker indicating Garrett's position, only what room he was in. Even Ultima Underworld marked your current position. Just adding that alone would've helped me a lot.