ShadowWulfe: I installed a big compilation fix posted by voodoo47 for Thief 1, but no Mod Manager, so I had run under the assumption that Thief 1 did not have a mod manager (I've been way too swamped with buckets of studying to be able to search). Is there one?
No Thief game has a mod manager built into it (not counting The Dark Mod) so you have to use external applications: "DarkLoader" for Thief 1+2 and "GarrettLoader" for Thief 3 (don't use it for Thief 1+2, even if it says that it's supporting them).
There is a new loader in the works that caters for all Thief games but AFAIK it's not really finished/stable. Everybody seems to use DarkLoader for the first two games as the most recent version (v4.3) it is by far the most stable software for this.
Essentially, you put your downloaded missions in a directory somewhere, point DarkLoader to it (in the settings dialogue) and it then displays a list of missions from which you can select and start one.
The only problem I have with Thief 1 is that it doesn't support the mouse wheel natively (in my case to switch the objects in my inventory) so that I have to use a tool (AutoHotkey) with a batchfile to map the mousewheel to the desired keys.
When I use DarkLoader to start a mission it calls the Thief EXE directly but not the AutoHotkey batchfile (the EXEs are "hardwired" so to speak) so I use DarkLoader only to switch fan missions or back to the original game and then start Thief 1 via a desktop link to the batchfile which in turn starts AutoHotkey and the Thief 1...
The reason I do this is to get practically the same key and mouse config for both Thief 1+2.
As for patches/fixes/mods you are fine with TFix for Thief 1!
It really does contain almost anything you may need for compatibility and content enhancement, except the AutoHotkey stuff I mentioned above for utilizing the mouse wheel.
Also, I'm really excited, considering that the guy works at Arkane now. Despite whatever reviews that people gave it, I absolutely loved Dark Messiah. Maybe the storyline was kind of cheesy, but the level design was awesome and the gameplay was some of the most fun medieval FPS that I have ever had the joy of getting my hands on.
I also loved Dark Messiah, mostly for the "feel" of it (fights, physics, atmosphere) but I assure you that the level construction, while beautiful, is a far cry from Purah's best work on Thief...
Purah has a great urban style and is definitely an artist and what we call a "master builder" in the Thief forums. Sadly, his professional progress left the Thief world without new missions from him. There are quite a lot of fantastic stuff from other mission authors, though, so you'll have months of gameplay ahead of you (even though most of it is for Thief 2).
As I've written befor check out Melan - his bigger missions are at least on the same level as Purah's best work (Calendra's Legacy). While perhaps not as playful they are often grittier and even more intricate, while keeping a more realistic look. Highly recommended!
The great thing about the Thief series is that you can really play them like *you* want.
Play them on easy the first time. Then discover that the higher difficulty settings bring more mission objectives, more enemies and often open up additional areas. If you are like me then you get angry with yourself because you missed out on so much and play the game *directly* a second time after this.
Then you discover the countless fan mission and get better playing it all the time until you don't need to fight or flee anymore. You only fight if you want to (and you discover how to kill the undead relatively easy) and flee if you employ it as a tactic.
You then discover some of the glitches in the game that the developers missed out like dropping from big heights on the heads of NPCs to survice the fall or the bunny jumping in Thief 1...
Then you learn to "ghost" a mission which means that you don't get seen from anybody. At this point you are really becoming a master thief and not Joe Random Burglar or the knockout king of Newport.
This can be incredibly time consuming, learning guard patterns etc., but also very satisfying. You also get better playing this way and the game becomes even easier.
Is ghosting getting too easy for you? Then play it the "Lytha Way": No alarms, not seen by anyone (including animals), obviously no killings (not even spiders), no KOs, don't break anything, no doors left open etc.
Still not hard enough? Don't save! ;-)
Personally, I always play on expert (unless there is good reason against it) but I love to knockout some of the more obnoxious NPCs so I play my own style, depending on how much time I have and how good the mission is. Some missions I race through, others I really comb to find the maximum amount of loot and secrets.
The Thief games have really become a big playground with it's own lore and they are among the oldest single-player PC games being played today for a good reason: Freedom.
How many ten year old games do you know that still get new fan missions?
Sadly, I'm not very optimistic that Thief 4 will support mods/missions at all so get on the classic Thief boat while you still can! ;-)