PetrusOctavianus: More variation in locales and enemies. The female guards in T2 smacks too much of PC.
Waltorious: I'm with Gazoinks on this. For me, this was one of the most interesting things about the Mechanists. They were even crazier than the Hammerites, yet more open-minded with regards to gender. I realized that there were probably many subtle things that Karras did to ensure his rise to power, including welcoming supporters that the Hammerites would have shunned.
Also, I was just as terrified of the robots the first time I ran into them as I was during my first encounter with zombies. Sure, once I learned their behaviors and how to deal with them they weren't as much of a threat anymore, but the same is true of zombies and haunts. And yes, all the robots running around speaking in Karras' voice were quite creepy, if not exactly in the same way as the undead enemies from the first game.
Anyway, I end up favoring Thief 2 myself, because I like the pure thieving, but the tomb raids in Thief 1 were pretty cool too. I really should go back and replay them both so I can get an updated comparison.
+1 to these remarks.
And re: "smacks of PC pandering" remarks: I'd say no more than in any other cRPG game where there are as many female as male adventurers, as well as tradesmen, merchants, politicians, and church leaders. Trying to faithfully replicate historical feudal gender roles was never a big priority in fantasy-themed computer games.
Baggins: Ya, I seem to recall the original version of Lost City was filled with more mantises, and burricks, etc.
They replaced most of them with mages.
This utterly ruined the atmosphere of
The Lost City for me. Thief: TDP's representation of it was perfect as a mysterious and forgotten centuries-old tomb sealed from the outside world, until our cynical Garrett comes upon it. Instead, Thief Gold's take is that it's just another way-station for the Almighty Fire Mage guild, and if their fireball spells won't get you, their unbearable droning voices will (I hated the "Mage Tower" mission as well, natch). The mages in general seem a poorly thought-out inclusion to the Thief world, and questions like if they're warring with the Keepers (are the slain corpses of Keepers in Thief: Gold's
The Lost City victims of a skirmish with them?) or other factions in The City are never satisfactorily answered.
I disliked this needless "makeover" of
The Lost City almost to the point of preferring Thief: TDP to Thief: Gold.
The Thieves' Guild and
The Song of Caverns make up for it, but just barely.