out4space: Heya,
these kind of "progression goals" do not apply for the original game.
This kind of gameplay was added in the process by current "standards" of playing a game (achievements), while porting the game to the DS and the like.
The original game has no such goals.
You "progress" by selling your park at a high price, than select a new region you play.
Cheers
Sachiko79: Thanks for the advice!
It's very reassuring.
I see, the DS and the original are different!
(What a time-killing game!)
We've managed to buy a plot of land for a theme park in the UK.
(What a time-killer!) We've managed to buy the land for the UK theme park, but we haven't managed to sell the theme park itself yet.
The customer satisfaction level is almost100 (the blue line is filled).
If I keep on accumulating money, will I be able to sell it in time?
And when the money is accumulated, we can develop other countries?
Cheers,ever!
Haha yeah I know. Well the game is from the 90s, so there was not much of a standard you expect today. Most classic games are open ended and have neither guiding nor checkpoints or whatever you are used to today. That resulted in more sophisticated standards for gameplay, which originates from PS1/XBox. Which was than quickly adapted to PC. But that was early 2000s afaik.
Answering your question(s):
1. you sell your park at the end of the year when there is the sell park button available.
2. all assets are liquidized (all stocks and cash plus selling price)
3. After it is sold, the worlmap opens automatically and you can select a new location or the same, if you want to. The process is always the same. Also the hideous and cringe part of the buying the land after idk 3 or 5 years or so. Buying the land is really a great way saving money (taxes).
On a side note... The creator (Peter Molyneux) of the game had great ideas, but they were not all thought through till the end. Also the game needs, 27 years later too, a lot patching and it will probably never be patched at all. Might be a law problem, who has the right for the code, the right for the license etc... its a terrible cluster f*** about this topic. This is why Nightdive Studios is doing tthe System Shock remake and the enhanced versions etc now, because they got the licenses for everything (code, brand, etc.)
Cheers