ForBarterOnly: The game runs good, but you need some adjustments/changes, I had the same issue > too high speed. Also unplayable. So even though you didn't post any system specs I am pretty sure I could help you out. I can give you all dosbox config settings. That way I will know you're running the game on the same 'system' as me... only thing you'll maybe have to do is adjust the cycles.
However, it's more that needs to be changed than a single checkbox. Let me know if you're interested. But the game is very playable, has other bugs and annoyances, just posted a topic on this, have a look...
Regards
ForBarterOnly
Illuminarius: Thanks for the reply. I'm glad for any help I can get, so your dosbox config settings and anything additional is highly appreciated.
I'll send you the settings, first you will need this: Taewoongs DosBox SVN.
http://ykhwong.x-y.net/
For me it is working perfectly for Theme Park. Had no crash since I switched to it. With the official DosBox the game also froze like in your case.
Here's the settings I use with that DosBox SVN:
One thing you have to do with Theme Park: do not use the SVN's mapper file:
mapper-SVN-Daum.map
Not sure why but I had graphic issues with it in Theme Park. Once I used/changed to the original DosBox 0.74 mapper-0.74.map it was all good (all other settings unchanged). So likely Theme Park doesn't like that mapper.
Basically start the game with the SVN, maybe it will even work without the mapper issue for you... For me it also worked almost out-of-the-box... 486 as CPU seems to be important and the display settings to svga_s3 and direct3d. OpenGl, DirectDraw didn't refresh correctly in my case.
The game runs almost as I know it from my DOS PC. Yes, I do have one, but playing in DosBox has the benefit of having just one machine up and running... If you played Theme Park on a 486 you know it always was a choppy.
3750 fixed cycles for VGA graphics. The SVGA mode needs more, but I don't like that mode. It's even more choppy, you have a bigger screen, looks nicer, all true, but since the main problem of the game is the laggy and ***** mouse control I prefer VGA. SVGA seems to be fine ~7000+. The 20 000 which GoG is using (altcycles in the config file) is running too fast... not sure why.
By the way, check out this topic, which I just started:
http://www.gog.com/forum/theme_park/theme_park_strategy_guide Okay, here's the settings from the config file. Think I have it all. Didn't want to paste everything, with all the remarks. But you can just change what I stated above, probably will be faster.
[sdl]
fullscreen=false
fulldouble=false
fullresolution=1280x1024
windowresolution=1280x1024
output=direct3d
autolock=true
sensitivity=100
waitonerror=true
priority=higher,normal
mapperfile=mapper-0.74.map
usescancodes=true
[dosbox]
vmemsize=8
machine=svga_s3
captures=..\captures\0
memsize=8
memsizekb=620
[render]
scaler=none
[cpu]
core=simple
cputype=486
cycles=fixed 3750
cycleup=10
cycledown=20
[mixer]
nosound=false
rate=44100
blocksize=1024
prebuffer=20
[midi]
mpu401=intelligent
mididevice=default
midiconfig=
[sblaster]
sbtype=sb16
sbbase=220
irq=7
dma=1
hdma=5
sbmixer=true
oplmode=auto
oplemu=default
oplrate=44100
[gus]
gus=false
gusrate=44100
gusbase=240
gusirq=5
gusdma=3
ultradir=C:\ULTRASND
[speaker]
pcspeaker=true
pcrate=44100
tandy=auto
tandyrate=44100
disney=true
[glide]
glide=false
lfb=none
splash=false
[dos]
xms=true
ems=true
umb=true
keyboardlayout=EN
[autoexec]
That should be it. Skipped the Joystick etc. settings. The important stuff is there.