blueskirt42: Similarly, If you don't mind the extra planning associated with it, just like it's a good idea to have all your diagnosis rooms near and around your GP Offices, it's also a good idea to put your treatment rooms in the building closest to the helipad, that way patients from emergencies will waste less time walking to the treatment rooms, giving you more time to treat them. And if you can, leave an empty space in your treatment area, should you get an emergency with ten to twelve patients to treat, you can build an extra treatment room in that empty space to treat additional patients. You can sell the room (I think?) afterward.
Theme Hospital is also a constant struggle between fitting all the rooms inside the least amount of building to save on building cost and walking distance, and building spacious rooms to keep your doctors happy. If you can't afford spacious offices, having numerous plants (two to three per rooms) is a good way to keep your staff happy. It may seems like a waste of money to buy plants and hire extra janitors to water them, but in the long run you will not have to constantly give raises to your good doctors to convince them to stay.
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Also, Warlord Mal? I watched and loved your Endless Death Master Of Magic LP earlier this year. Keep up the good work! :D
Wow. Lots of great advice here for hospital planning, I will put all this into effect when I record here in a day or so. Thanks for the great advice on keeping my doctors/consultants happy with plants and janitors. That will save me a lot of space I am hoping.
Very cool you caught my Endless Dead MoM LP. I just recently started doing MoM with the Caster of Magic mod. Have you played it? Takes nearly all the pain in the ass stuff out of MoM and balances it a lot better. The AI is vicious, even on normal. I'll be uploading a new episode of it tonight if you want to check it out. I'll come back here and post the link. Thanks for the compliments.
Sufyan: Cool, I'm looking forward to future episodes. I don't normally care for Let's Plays, I get bored quickly and frustrated watching other people jumbling inventories for minutes on end or going "Why doesn't this thing work?" missing the obvious on screen prompts, but your channel is filled with great games and as far as I can tell you have a good pacing to your videos that so far has kept my attention.
I should clarify that three spaces wide corridors is not a hard set rule. It is just one way of possibly avoiding having people walk over each other, but ultimately the AI pathing is always picking the shortest route so room placement relative to each other is more important but a lot harder to predict and explain in words. Just remember that a corridor two spaces wide with benches along the wall not only forces people to walk in the same single space, but it also puts them in contact with patients that are sitting down. Epidemics are inevitable under those conditions. At least if the corridor is three spaces wide with no benches, there is a chance patients will be hugging either wall depending on which direction they are going and not bump into each other as often. It depends on knowing how patients will generally flow through different rooms however, predicting which corner they will be rounding in either direction, which is seriously overthinking things.
Still, anything to avoid losing the game 3 years into a level as hundreds of people barf at the same time.
I am a lot like you Sufyan. I don't like watching 90% of the LPs out there. I really try hard to edit videos to be concise. If I do show me messing up, I usually show me fixing it immediately after with a cut. Thanks for the thoughts on epidemics, I am sure they are going to be brutal as fuck.3 Space Hallways are definitely a first-line defense against them as you said.