One more thing: MagicMagor, you said to scrap the General Diagnosis if you could get a consultant. Why's that?
Because you don't need it. One thing to remember is that it's the treatment that makes the real money. So to make a decent profit you want to treat as many patients as possible. So a faster diagnose means more treated patients in the same time.
A consultant in the GP office can diagnose most easy diseases right away, without the patient visiting any diagnose room. Apart from that you already have at least one diagnose room - the psychatrie - so even some harder diseases may be diagnosed with the help of that room.
That setup can cover a lot of diseases in the beginning. If additional diagnose power is needed the ward can offer that. Compared to GD the ward has several advantages. First it is operated by a nurse, so your doctors are free for more important tasks. (You only need nurses for the pharmacy, the ward and the fracture clinic, 2 or 3 are in most cases enough, while your doctors have a lot more tasks and are more expensive)
Second it can hold several patients at the same time. While this is of course depending on the room size even in a rather small ward three beds are possible. So 3 patients can be diagnosed at the same time compared to the 1 patient in GD.
Third is, if you have a Operating theatre you need the ward anyway. Just make it bigger.
Later when more difficult diseases show up and more diagnose power is needed you may already have access to the real diagnosis-powerhouses. X-Ray and especially the scanner. I rarely need the GD if i have these two rooms.
Also, does the diagnosis a General Diagnosis offer equal the diagnosis a Ward offers?
I'm not sure, but i think so. The GD is a pretty basic diagnosis room so i believe its diagnosis power is also pretty basic. If you need a GD at all you only need it in the beginning, after you get the X-ray and the scanner the GD isn't that important anymore. And psychatrie + ward + consultant GP can already diagnose a lot.
As you can see, a lot of narrow passageways, and waiting areas for everyone to see. So you'd suggest isolating the waiting areas, do any of you have any intel yet on wether the way Pangaea666 showed it works or not?
Yes the design of pangae is the right idea. What you build, narrow passages and benches in the hallway are what causes the epidemics.
I will post a screenshot of my waiting area design tomorrow, and i rarely have problems with epidemics anymore.
One trick/exploit concerning epidemics is saving as soon as you see the symbol popping up. If you then load this game, the symbol will vanish when you click it without any epidemic occuring. Usefull as a last resort, but it feels like cheating to me.
Lastly, I found that almost always it's worth it to try and cover up the epidemic.
I don't think that can be generalized. Maybe you got lucky or there is some other factor. I don't know how the fine is calculated you have to pay if the inspector find an epidemic, but for me it is in most cases bigger than the declaring-fine.