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In the Beta, there was only Player vs Player as far as I tested. Very eager to try it out :)
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disi: In the Beta, there was only Player vs Player as far as I tested. Very eager to try it out :)
Me too! I hope they did a good job on it, especially since nobody from the public got to test it. But I have faith that it will be a great way to play this game.
I actual won against AI Dandelion, it was close though. :)
I really hope they did a good job on the AI, I'll be starting out offline.
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disi: I actual won against AI Dandelion, it was close though. :)
My AI Dandelion was a Dolt, his first main quest was to spend 13 gold coins in rivia or something, he kept taking hits and pretty soon had as many serious wounds as you can get and kept just losing fights losing money and VP and stayed between 0 and 1 coin and a constant 0 VP, poor little guy.
The AI seem to be very poor.

Played three games, five quest length against all characters. None of them complete more than two main quest (with some didn't manage to complete one), the computer never manage to beat a gold monster and generally made very stupid decisions and moves.
I've played one 3 quest game against the AI. The AI started out well and all should have finished their first quest about the time I did. None were able to do so for some reason, and by the time I finished Yarpen and Dandelion had completed no quests, had single digit VP and severely wounded. Triss had at least completed a single quest by the end.
The AI certainly needs more work. In all my single-player games I've played as Geralt and won by a mile to the AI players, as can be seen on the attached screenshot. The main AI problems seem to be:

1) Poor quest priorities, resulting in wasting time collecting non-essential leads (like purple leads, when the quest needs blue and red).
2) Doesn't properly prepare for obstacles, which results in losing most dice rolls, and as a consequence gets drowned in wounds and foul fate tokens. As the game is designed to punish players who are too aggressive, and don't prepare properly, this is what is happening to the AI players. As such the AI needs to be less aggressive and better use its development cards.
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Aladin101: The main AI problems seem to be:
I'd add that the AI doesn't seem to understand Foul Fate. Specifically, it will Fast Travel whether it needs to or not. It's both a reason that the AI players bog down after a few turns, and is also the most frustrating thing to play through when your turn is simply a parade of "Dealing with cards drawn by other players", and you end up losing 2 VP taking a wound, rolling your hero dies against another wound and then fighting a Striga.