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Now that the game is confirmed to the be in development, would it be fun if it was 100% Urban? Nothing but big massive City. Maybe a bit of outside, if it ever got under siege during story etc.

The City could looks different during night, day time, or spring or winter, during festivals too.
Post edited December 02, 2020 by Cyberway
aaaaahahahahah
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capitolcpt: aaaaahahahahah
I think my idea is great. I truly hope CDPR considers it.

Sure its bit hard to find monsters in big cities. But. Skeletons in Graveyard? Lichs in crypts, Demons shackled in houses or places. Water Element in river? Ghosts in Cathedrals. Spirits in Gardens, Shapeshifters. Summon stuff etc.
Post edited December 08, 2020 by Cyberway
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Cyberway: I think my idea is great.
https://giphy.com/gifs/nba-celebrity-9AIeyMY5YEMJlkgVlY
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Cyberway: I truly hope CDPR considers it.
https://media.giphy.com/media/l396QUa4k8rFVK2xW/giphy.gif
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Cyberway: Sure its bit hard to find monsters in big cities. But. Skeletons in Graveyard? Lichs in crypts, Demons shackled in houses or places. Water Element in river? Ghosts in Cathedrals. Spirits in Gardens, Shapeshifters. Summon stuff etc.
In toilets(Water hags)? In refrigerators (Ice golems)? In beds (succubus)? etc.
Post edited December 08, 2020 by MaxStrauss
I think the cyberpunk multiplayer is in development now, the next witcher project should be on the works now but nothing more than prototype stage, I wonder if they will use the red engine from cyberpunk game or they will update it even further, creating a new witcher world much more dense with more NPCs than cyberpunk, would be something interesting to see
Post edited December 08, 2020 by gabsuviu
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Cyberway: I think my idea is great.
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MaxStrauss: https://giphy.com/gifs/nba-celebrity-9AIeyMY5YEMJlkgVlY
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Cyberway: I truly hope CDPR considers it.
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MaxStrauss: https://media.giphy.com/media/l396QUa4k8rFVK2xW/giphy.gif
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Cyberway: Sure its bit hard to find monsters in big cities. But. Skeletons in Graveyard? Lichs in crypts, Demons shackled in houses or places. Water Element in river? Ghosts in Cathedrals. Spirits in Gardens, Shapeshifters. Summon stuff etc.
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MaxStrauss: In toilets(Water hags)? In refrigerators (Ice golems)? In beds (succubus)? etc.
I would put Ice Golems during Winter. Lets hope CDPR do it, it should be no-brainer success, if they open couple new studios in the meanwhile, they should be ready to rock. Most gaming companies never get so far.

I thought it a bit, it would be fun, if city was just attacked and suffered heavy losses, tons of trama and suffering, Witcher arrivies to the town what is in the middle of big chaos to fix things up etc. Just when the city is getting better it gets another attack.
Post edited December 09, 2020 by Cyberway
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Cyberway: I thought it a bit, it would be fun, if city was just attacked and suffered heavy losses, tons of trama and suffering, Witcher arrivies to the town what is in the middle of big chaos to fix things up etc. Just when the city is getting better it gets another attack.
Roache, Geralt, you're experts, what do you think about it?

https://www.youtube.com/watch?v=frU7Z3EHg80

Let's ask a neutral observer: Ostrich, are you happy about this proposal?

https://www.youtube.com/watch?v=gcinulhmogA
Post edited December 09, 2020 by MaxStrauss
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Cyberway: Now that the game is confirmed to the be in development, would it be fun if it was 100% Urban? Nothing but big massive City. Maybe a bit of outside, if it ever got under siege during story etc.

The City could looks different during night, day time, or spring or winter, during festivals too.
I hope not. That would be CP2077 all over again. Large city does not have to exclude outside.
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Cyberway: Now that the game is confirmed to the be in development, would it be fun if it was 100% Urban? Nothing but big massive City. Maybe a bit of outside, if it ever got under siege during story etc.

The City could looks different during night, day time, or spring or winter, during festivals too.
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midrand: I hope not. That would be CP2077 all over again. Large city does not have to exclude outside.
How would you sell Witcher 4? 100% Urban Fantasy Game has never been done in game industry before, sales are guaranteed.
Post edited December 15, 2020 by Cyberway
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midrand: I hope not. That would be CP2077 all over again. Large city does not have to exclude outside.
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Cyberway: How would you sell Witcher 4? 100% Urban Fantasy Game has never been done in game industry before, sales are guaranteed.
It is not a new concept, even for Witcher series. Witcher 1 was a mostly Urban setting with Vizima city strongly featuring in 4 out of 5 chapters (only exception being Swamp and Lakeside locations). For me it just limits the interaction / gameplay in a Witcher type setting.

I would build on and expand / augment the Witcher 3 type setting. That was a good balance of open world and urban environment. Do another great story in a similar setting. I'm not sure if Sapkowski's Witcher lore allows for other geographic locations that were not yet covered though.
Post edited December 15, 2020 by midrand
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Cyberway: How would you sell Witcher 4? 100% Urban Fantasy Game has never been done in game industry before, sales are guaranteed.
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midrand: It is not a new concept, even for Witcher series. Witcher 1 was a mostly Urban setting with Vizima city strongly featuring in 4 out of 5 chapters (only exception being Swamp and Lakeside locations). For me it just limits the interaction / gameplay in a Witcher type setting.

I would build on and expand / augment the Witcher 3 type setting. That was a good balance of open world and urban environment. Do another great story in a similar setting. I'm not sure if Sapkowski's Witcher lore allows for other geographic locations that were not yet covered though.
I cant remember Wticher 1, But did it have Sieges? Seasons? Festivals? Maybe even Plagues?

It would be so fun to be inside a City when being sieged etc. Full panic, food is losing etc. Or time goes forward Summer is turning into Winter.

I also think they should pump up the music with more instruments instead of melodic stuff. This was pretty cool for Cyberpunk.. I would love to see Medieval One.

https://www.youtube.com/watch?v=ivdjS3nnEe4
Post edited December 19, 2020 by GreatWarriox
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midrand: It is not a new concept, even for Witcher series. Witcher 1 was a mostly Urban setting with Vizima city strongly featuring in 4 out of 5 chapters (only exception being Swamp and Lakeside locations). For me it just limits the interaction / gameplay in a Witcher type setting.

I would build on and expand / augment the Witcher 3 type setting. That was a good balance of open world and urban environment. Do another great story in a similar setting. I'm not sure if Sapkowski's Witcher lore allows for other geographic locations that were not yet covered though.
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GreatWarriox: I cant remember Wticher 1, But did it have Sieges? Seasons? Festivals? Maybe even Plagues?

It would be so fun to be inside a City when being sieged etc. Full panic, food is losing etc. Or time goes forward Summer is turning into Winter.

I also think they should pump up the music with more instruments instead of melodic stuff. This was pretty cool for Cyberpunk.. I would love to see Medieval One.

https://www.youtube.com/watch?v=ivdjS3nnEe4
It had a plague of sorts, but obviously not seasons as such as it was an early game. I'm not a big fan of urban only landscape so I would not support this idea - i think it detracts rather than adds to a medieval game potential. Witcher 1 was limited to 1 city because it was their first game and naturally was also done many years ago.

That's just me - I'm not a big fan of city-only medieval RPG :) If you enjoy Night City much more because it's all urban, I just don't see that translating well to a medieval fantasy setting.
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GreatWarriox: I cant remember Wticher 1, But did it have Sieges? Seasons? Festivals? Maybe even Plagues?

It would be so fun to be inside a City when being sieged etc. Full panic, food is losing etc. Or time goes forward Summer is turning into Winter.

I also think they should pump up the music with more instruments instead of melodic stuff. This was pretty cool for Cyberpunk.. I would love to see Medieval One.

https://www.youtube.com/watch?v=ivdjS3nnEe4
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midrand: It had a plague of sorts, but obviously not seasons as such as it was an early game. I'm not a big fan of urban only landscape so I would not support this idea - i think it detracts rather than adds to a medieval game potential. Witcher 1 was limited to 1 city because it was their first game and naturally was also done many years ago.

That's just me - I'm not a big fan of city-only medieval RPG :) If you enjoy Night City much more because it's all urban, I just don't see that translating well to a medieval fantasy setting.
If you tried Urban Fantasy RPG you might like it. Witcher 1 is 15 year old. Game development has advanced quite damn much.

I just think CDPR gotta get Witcher 4 marketting right, especially now Cyberpunk is standing at 87. Another sub-bar game and its hard to get into 90+ games anymore.
Post edited December 21, 2020 by GreatWarriox
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Cyberway: Now that the game is confirmed to the be in development, would it be fun if it was 100% Urban? Nothing but big massive City. Maybe a bit of outside, if it ever got under siege during story etc.
Problem is, The Witcher has a medieval setting, which greatly limits the size of the city. You'd have to expect about twice the size of Novigrad at most. You'd also have to rely exclusively on herbalists if you want alchemy and bomb making. There's only so much variety in cities, after all.

Another problem is the limit on monster variety. Where would you find a Leshen? A Rock Troll? Echymaras or Arachnomorphs? What about all the Draconids, like Griffins, Forktails, Wyverns, etc.?

There's also a limit on how many monsters you can fit in the city before the story loses credibility. There's no way a city could possibly grow to twice the size of Novigrad if it had even half as many monsters as all of Velen or Skellige. Just look at how many monsters Novigrad had: 1 Succubus, 1 Doppler, 1 Godlin, 1 Nekker (smuggled in), and 1 Vampire. The rest had to remain in Novigrad's sewers. I don't mind going into the sewers for a dozen quests or so, but to have a game the size of The Witcher 3 and have half the quests in the sewers? I wouldn't like that very much...

And finally, designing cities is a lot of work. Unlike a natural landscape, which can be procedurally generated (then manually polished by adding towns, roads, camps, etc.), a city has to be built by hand from ground up (at best you can generate the layout of the land, but all the rest of the man made structures must be placed by hand). Most people don't really realize this, but making games is already a ton of work by itself. I know, because I've actually made some (or tried, at least). So what does it mean? It means that increasing the effort needed to make a game will increase its cost (more developers working on a game for longer time periods). And since most people wouldn't willingly pay more than $60 for a game, the game would need to sell more copies. This is essentially a form of gambling: do you increase the production costs in the hopes that it'll sell better?

Rockstar North can afford to make these gambles, because they've pretty much established a reputation for high quality games. All they need to do is announce GTA 6, and people will buy it even with minimal marketing. CDPR is not nearly at that level. While The Witcher 3 was a good game and well received (despite the bugs), it's not nearly as famous as GTA. Meanwhile, Cyberpunk 2077 is currently extremely polarizing, and the recent refund campaign on PS4 and XBO is not really helping CDPR's reputation.

Therefore it's extremely unlikely The Witcher 4 will be 100% urban. There's just too many problems to solve, it would make development cost skyrocket, and offer no apparent benefit. As your thread clearly demonstrates, there's simply not enough people who care about a 100% urban Witcher game to make up for the increased production costs. As it stands now, only 1 in 6 people would buy a 100% urban Witcher, and let's be honest: you'd probably still buy The Witcher 4 even if it was set in Velen, Skellige and Kaer Morhen (and Toussaint) again, so why bother?
Post edited January 03, 2021 by s1drano
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Cyberway: Now that the game is confirmed to the be in development, would it be fun if it was 100% Urban? Nothing but big massive City. Maybe a bit of outside, if it ever got under siege during story etc.
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s1drano: Problem is, The Witcher has a medieval setting, which greatly limits the size of the city. You'd have to expect about twice the size of Novigrad at most. You'd also have to rely exclusively on herbalists if you want alchemy and bomb making. There's only so much variety in cities, after all.

Another problem is the limit on monster variety. Where would you find a Leshen? A Rock Troll? Echymaras or Arachnomorphs? What about all the Draconids, like Griffins, Forktails, Wyverns, etc.?

There's also a limit on how many monsters you can fit in the city before the story loses credibility. There's no way a city could possibly grow to twice the size of Novigrad if it had even half as many monsters as all of Velen or Skellige. Just look at how many monsters Novigrad had: 1 Succubus, 1 Doppler, 1 Godlin, 1 Nekker (smuggled in), and 1 Vampire. The rest had to remain in Novigrad's sewers. I don't mind going into the sewers for a dozen quests or so, but to have a game the size of The Witcher 3 and have half the quests in the sewers? I wouldn't like that very much...

And finally, designing cities is a lot of work. Unlike a natural landscape, which can be procedurally generated (then manually polished by adding towns, roads, camps, etc.), a city has to be built by hand from ground up (at best you can generate the layout of the land, but all the rest of the man made structures must be placed by hand). Most people don't really realize this, but making games is already a ton of work by itself. I know, because I've actually made some (or tried, at least). So what does it mean? It means that increasing the effort needed to make a game will increase its cost (more developers working on a game for longer time periods). And since most people wouldn't willingly pay more than $60 for a game, the game would need to sell more copies. This is essentially a form of gambling: do you increase the production costs in the hopes that it'll sell better?

Rockstar North can afford to make these gambles, because they've pretty much established a reputation for high quality games. All they need to do is announce GTA 6, and people will buy it even with minimal marketing. CDPR is not nearly at that level. While The Witcher 3 was a good game and well received (despite the bugs), it's not nearly as famous as GTA. Meanwhile, Cyberpunk 2077 is currently extremely polarizing, and the recent refund campaign on PS4 and XBO is not really helping CDPR's reputation.

Therefore it's extremely unlikely The Witcher 4 will be 100% urban. There's just too many problems to solve, it would make development cost skyrocket, and offer no apparent benefit. As your thread clearly demonstrates, there's simply not enough people who care about a 100% urban Witcher game to make up for the increased production costs. As it stands now, only 1 in 6 people would buy a 100% urban Witcher, and let's be honest: you'd probably still buy The Witcher 4 even if it was set in Velen, Skellige and Kaer Morhen (and Toussaint) again, so why bother?
Well they did quite amazing job at building NIght City, now their team is is bigger.