It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Seems a bit fast I agree.
At level 5 I was killing a lvl20 Lesher monster using Fast Style Silver (it didn't fight back...) and my sword was down to 59% after that from 100%
unfortunately this is one of the very few things CDPR got wrong in the Witcher 3.

Not in any of the previous games and they decide to introduce it now at the end? WTH??!!! ------- ridiculous

at least give us a toggle for both

Weapon Degrade On OFF

Sheathe Weapon Automatically On OFF
Post edited May 22, 2015 by gloomfrost
Agreed.
Even on super easy (yes, I am a little biotch), the weapons degrade very fast.
:(
I think some of the problem is most people are not observing exactly what it means to have your equipment degrade, and may be applying bias formed from other, far more annoying implementations of this sort of mechanic... You do not have to keep your swords repaired, they are usable and still effective no matter their durability status. I understand the compulsion -- we have been trained by many games to always want equipment to be fully repaired -- but if you can just control your anxiety over it, it's not that big of a deal.

Weapons don't break, I've continued using them at 0% when I'm out exploring and run out of repair kits. I fight with fast attacks primarily, so it's happened a couple times. You do lose some damage (how much depends on the difficulty level, I know it's barely 10% or so on Normal), but I bet most people don't bother optimizing their damage with oils and potions most of the time, anyway. If you're playing on Very Hard and don't take care of your stuff, it'll hurt, but it's still doable. After all, you did sign up for a challenge, so why shy away from it?

Keeping equipment in tip-top shape is optional. Don't bother with it in the early game when you're leveling up quickly and haven't earned any money yet. You'll be upgrading gear faster than it degrades if you follow quests (every monster contract gives you a new Relic-tier weapon), and by the time that slows down you will be earning way more money than you can spend. Loot everything, don't spend a bunch of money on a slightly better sword when you can just find one instead, other basic RPG economic strategies, etc.
Post edited May 22, 2015 by jacobvandy
avatar
jacobvandy: I think some of the problem is most people are not observing exactly what it means to have your equipment degrade, and may be applying bias formed from other, far more annoying implementations of this sort of mechanic... You do not have to keep your swords repaired, they are usable and still effective no matter their durability status. I understand the compulsion -- we have been trained by many games to always want equipment to be fully repaired -- but if you can just control your anxiety over it, it's not that big of a deal.

Weapons don't break, I've continued using them at 0% when I'm out exploring and run out of repair kits. I fight with fast attacks primarily, so it's happened a couple times. You do lose some damage (how much depends on the difficulty level, I know it's barely 10% or so on Normal), but I bet most people don't bother optimizing their damage with oils and potions most of the time, anyway. If you're playing on Very Hard and don't take care of your stuff, it'll hurt, but it's still doable. After all, you did sign up for a challenge, so why shy away from it?

Keeping equipment in tip-top shape is optional. Don't bother with it in the early game when you're leveling up quickly and haven't earned any money yet. You'll be upgrading gear faster than it degrades if you follow quests (every monster contract gives you a new Relic-tier weapon), and by the time that slows down you will be earning way more money than you can spend. Loot everything, don't spend a bunch of money on a slightly better sword when you can just find one instead, other basic RPG economic strategies, etc.
uhm u sure about barely 10% damage at ZERO?? that soudns crazy...but i appreciate you experimenting. at like 50% it shows red on the HUD, as if its practically worthless...i actually have been carrying a spare silver + steel sword bc of this, it was just till a short bit ago i stopped bc my carry weight was getting to be too high (didnt do much but anyway..)..would be nice to have some confirmation that degradation doesnt matter that much, again the way the game colors it red youd think it was a butter knife you were wielding.
Just turn off that HUD clutter, that's what I did. I guess I should've mentioned that, lol, as that's probably a big reason it doesn't bother me much. I usually don't know that my stuff is really beat up until I stop to look through my inventory!

But if it interests you, I am currently doing some formal experimenting for more exact figures... The first breakpoint is 75% durability, reducing damage by 2.5% (Easy), 5% (Normal), 7.5% (Hard), or 10% (Very Hard). Any higher than that and the stats aren't affected at all.
Post edited May 22, 2015 by jacobvandy
With how much I have in crafting materials I have taken to crafting two of a sword or at least have a backup that is a grade lower and was cheap to make. Been caught in the wild a few times where it's been handy in fights.

Where I noticed the biggest difference is when you have a near broken weapon and you are fighting a mob that is Red con to you. they always take less damage but the amount you lose from a low durability item makes a significant impact on the fight I have found.
high rated
Finally got my steel sword down to 0% (funny how it took me so long, when I was TRYING to do it :P), and here are the results:

76-100% durability = No damage penalty

51-75% durability = damage penalty of 2.5% (Easy), 5% (Normal), 7.5% (Hard), 10% (Very Hard)

0-50% durability = damage penalty of 5% (Easy, 10% (Normal), 15% (Hard), 20% (Very Hard)

That's right! Nothing special happens when it gets down to "completely broken" or 0% durability, which surprised me. But turns out I was correct in my previous estimate of it being only a 10% reduction on Normal.

In the time it took me to test this at level 12-13, I looted more than 1,000g worth of stuff, including half a dozen repair kits. YMMV, of course, but this is why I don't feel durability is that bad at all.
avatar
jacobvandy: Finally got my steel sword down to 0% (funny how it took me so long, when I was TRYING to do it :P), and here are the results:

76-100% durability = No damage penalty

51-75% durability = damage penalty of 2.5% (Easy), 5% (Normal), 7.5% (Hard), 10% (Very Hard)

0-50% durability = damage penalty of 5% (Easy, 10% (Normal), 15% (Hard), 20% (Very Hard)

That's right! Nothing special happens when it gets down to "completely broken" or 0% durability, which surprised me. But turns out I was correct in my previous estimate of it being only a 10% reduction on Normal.

In the time it took me to test this at level 12-13, I looted more than 1,000g worth of stuff, including half a dozen repair kits. YMMV, of course, but this is why I don't feel durability is that bad at all.
thx jv thats really helpful, now as you say it only remains to conquer the psychological aspect. but at least i dont have to worry about maintaining it like i was; wish this had been modeled much differently so it was more obvious it was nbd.
avatar
Potzato: I think it's a great mechanics, in the first witcher I was kind of annoyed to not have any incentive to use anything but the main swords. Bashing the rabble of the wild with a rotten trunk to spare the good steel should feel rewarding.
this, and also true of every other open world rpg ever (read: elder scrolls)
What is really annoying is that you can't use repair kit until you hit 50%/
avatar
FabulousFab: What is really annoying is that you can't use repair kit until you hit 50%/
Not true. You can use repair kits whenever you wish as long as the weapon is damaged. I dunno where did you get that. I am carrying kits with me all the time. They work.
That was my point.
You can't use repair kit until weapon or armor is at 50%.
I means, if you arrive to a hard fight, you can't prepare with your kit, you have to go to a city.

BUT, as you can use it almost instantly during a fight, may be it's not as bad as I said.
avatar
FabulousFab: What is really annoying is that you can't use repair kit until you hit 50%/
avatar
sariaen: Not true. You can use repair kits whenever you wish as long as the weapon is damaged. I dunno where did you get that. I am carrying kits with me all the time. They work.
You can definitely use them straight away. For some reason, drag and drop doesn't work for me like it does with oils, but double clicking the kit does.