Posted June 16, 2015
Thanks. Any mentions on place where they are about to release numbers?
What it should give me? FPS remains the same, load on GPU is the same. .
And in fact game works on rigs that are lower than minimal requirements. Of course, it may be a sign of good optimization. But in same time it may be a sign of wilful misrepresentation, to convince people that game is real power-horse and needs really powerful rig, while in reality it does not. Like those "mandatory" 6Gb of RAM for COD:Ghosts or Vista for Halo 2.
Also, according to Guru3D, Witcher 3 simply does not use more than 2Gb of VRAM. I did not check that out, but it would be within "Great system requirements overshoot", so to speak.
What it should give me? FPS remains the same, load on GPU is the same. .
Clonazepam: 2a) Requirements: Game development started years ago. Like all devs, they shoot for what they think hardware will be capable of a couple years from then, and adjust over and over as the actual release time gets closer.
"Almost constant 60FPS on Ultra" requirements were released rather late. I'm pretty sure CDPR were well aware of excessiveness of those requirements, yet they still published them. And in fact game works on rigs that are lower than minimal requirements. Of course, it may be a sign of good optimization. But in same time it may be a sign of wilful misrepresentation, to convince people that game is real power-horse and needs really powerful rig, while in reality it does not. Like those "mandatory" 6Gb of RAM for COD:Ghosts or Vista for Halo 2.
Clonazepam: Those specs are pretty accurate. I load all 8 "cores" of my i7 to about 30-40% on average. What a shit system it would be if they were loaded to 100%.
Oh, they are so accurate I can run Witcher 3 on my old rig. /grin Not on ultra (unless I swap my old GPU for one from new rig), but it works, but not even on minimal. On 4 y.o. PC, that was bought before Witcher 2 release and wasn't top-tier even back then. It's not loaded at 100% either. Clonazepam: What are you even basing these 20% of cpu, 3 GB of ram numbers on anyway? A few minutes into some benchmark? Not an accurate test. More and more assets get stored as you go, up to a point (there is garbage collection)
Mhm. Only these data gathered from monitoring load during several hours long sessions of normal gameplay, gathered throughout "marathon", from dream in Kaer Morhen till back to Kaer Morhen after "something ends, something begins". And these values were peak, average were lower. Not much, but still lower. So maybe there is collection of garbage (I had a lot of uncollected loot lying around, yeah /grin), but I found little to no difference in resources game used. Also, according to Guru3D, Witcher 3 simply does not use more than 2Gb of VRAM. I did not check that out, but it would be within "Great system requirements overshoot", so to speak.
Clonazepam: This is a nvidia gameworks title. AMD relies on having access to the engine's source code to do the majority of their optimizations there. It being a gameworks title does make that process more difficult. AMD's driver team has less funding to work with, and there's far less you can achieve in driver than you can in engine. It is what it is.
Gameworks or not, questions or rather exorbitant system requirements still remain.