Maydawn: It's frustrating when graphics get downgraded, don't get me wrong. But there are limitations being enforced on them, whether it's to have the game with decent system requirements,
The assets and settings obviously existed, because they showed them in-game. They could leave them in for people who want to play with them. Toggle settings basically. Look at Witcher 2, it had a whole slew of settings for everything from draw distance to textures to model fidelity and more. It would be a kick in the face if they suddenly limited the maximum capability of the PC version to that of console quality. They always maintained, or at least initially they did, that they developed for PC first.They should have stuck with that and then simply cut corners where necessary for the console versions.
But we will see very soon. Reviews are due any day now, and they will most likely have interesting things to say.
All I know is that a company is only worth as much as its good will, minus the ignorant masses who could care less about such things :)
Witcher 3 will sell, but how we're treated this time will set the tone for sales of their next game, no doubt. Any future trailers, if we're let down this time, will be met with utmost skepticism and it will be a PR nightmare to manage all the shit thrown in their direction from various forums and Internet personalities. People still remember Ubisoft and mention them at any given opportunity as lying bastards, so I sincerely hope CDPR will avoid that fate due to the game living up to expectations.