But Ryuubei is correct in many aspects. Witcher 1 was better game regarding many things. Geralt is a witcher, not some sutler or looter, who carries a tonnes of shit in the name of crafting. Why would witcher provide smith with ore and leather? If it's rare ore or some special components - fine, but basic ones? In this aspect, W2 and especially W3 look like Gothic series games, only with limited inventory and without ability to mine ore personally. Ability to carry various armours and swords doesn't make much sense, and heavy plate armour in W3 makes even less sense. Food goes same way - can imagine an agile fencer, whose life depends on swift moves, doing all those pirouettes, while having belly full of water, meat, bread, chicken, apples, and various other stuff? I'd understand some long-lasting effect, similar to Pillars of Eternity, but what we have now looks odd. Alchemy is also strange, instead of making potions based on various substances (aether, quebrith, rebis) now we force to gather specific ingredients. Do not have it? Well, you're screwed. Inability to make potions' supply is also quite strange and leads to rather idiotic situations: "we need to make haste!/ no sorry, need to refill my potions". Eh? Ingame economy doesn't even try to look believable, as cost of many things in exorbitant, some alcohol bottles costs as much as contract fee. Now tell me how poor peasants can drink, if they are being constantly robbed, poorer than dirt, and complain they have splinters in their arses from eating bark? Maybe because storage containers inside their homes are filled with precious alchemical and crafting components? Speaking of which - gathering herbs is one thing, going through other people belongings is totally different. Having Geralt's skills reset, again, does not makes this game anything good from narration perspective. moreover, existing skills system looks odd, when you forced to have skills, but not being able to use them, just because you don't have slots. Goofy. Also, game about "best swordsman of the North" have a way too little red mutagens. Only now, after clearing all monsters' net I was able to harvest one greater red mutagen, and I have much more of green and blue ones. Combat is no better. The whole importance of strong hit is illustrated by lack of key, reserved for this move. In Witcher Geralt did all hits, jumps, rolls, dodges, and pirouettes, according to situation and skills we gave him. Now we are responsible for moves, dodges, and jumps, but we can't jump from enemies" circle, and our attacking capabilities are pretty limited: we can hit fast, we can hit hard, we can perform and spinning attack that may not hit enemies standing at pointblank, and that's basically all. Plus we can stumble upon many things in got stuck, unable to reach enemies, or dodge their attacks. Also this game has narrative problems: a specially created mutant, who supposed to have very keen senses, that was proved in previous game, where he could hear wheezing archer, and in very this game, where he heard liar's pounding heart, cannot hear person coming from behind (OMG, such drama!:D), nor hear a running away lady, who asked to turn away to check her dress (sure, in broad daylight, in the middle of bridge, so subtle:D)). Of course, this game's writing is good, some stories are very emotional and touching, especially accompanied by right music, but some quests, while not being FedEx (more like KillEx), are "heavily influenced" by books. Some influenced so strong you have deja vu. In addition, various technical issues preclude this game from being best ever. It is good game, but not without flaws, some if which could be fixed, and some, apparently, will stay forever. Moreover, English version seems to suffer from lack of voice-over actors' variety: continent is filled by people with voices of Roche, Iorveth, Letho, and I'm pretty sure that Yen, Keira, and Triss also lend their voices to some of NPCs. It's not really "game breaking", as Oblivion was voiced by like 15 actors, and only 2 of them gave voices to unique characters, but when you compare it with GTA V (no need to go on budgets), or with list of Polish actors, that makes you think, why it was impossible to use them to give more variety to people's voices? Maybe they would have an accent, but hey, it's Slavic fantasy. Dwarves have their accent, why not give another to humans? Of course, all these things for most part are not game breaking, and could be fixed, but so far they exist, and cannot be ignored as technical issues break game's flow and make it more difficult to enjoy it without interruptions.
tl;dr Witcher 3 is good game, no question in that. But best ever? Too many flaws, even if minor ones. But to each his own, I'm happy for those for whom W3 is best game ever.