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I'm playing on a laptop, so I've had to put most graphical settings on low to get playable framerates. However, I'm running into a couple of immersion breaking glitches. I'm seeing a lot of texture pop-in, where really muddy, low resolution textures are visible on a surface for half a second, then the high-res texture "pops-in" and the object/person looks normal. Very distracting...

Also, because I'm playing at low resolution, I've turned on anti-aliasing. However, this introduced a very weird dithering effect. This is not a problem with shadows, but any in-game object can exhibit the issue.

Both of these effects appear when moving or turning quickly. Has anyone seen this, or have a fix?

Laptop specs:
Intel i5-2520m
AMD 8950M 2GB
8GB DDR3-1333

In the attached screenshot, you can the low res texture on the brick wall in the background. The correct texture does load within a second or so...
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I looked at your picture. I think a few things might help.

1. go to the options menu inside the game and set sharpening to "low"

2. go to C:\users\[your username]\documents\the witcher 3\ and look for a file called user.settings.

open that file with notepad. look for a line called TextureMipBias and set it equal to 0 like this: "TextureMipBias=0"



Those two things should reduce/eliminate the dithering. For some reason, after patch 1.04, the game sets mipmap bias to a negative value in user.settings. This makes the textures look way too sharp and you get a lot of aliasing (jaggies) and dithering.
Post edited August 11, 2015 by poeticgog
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poeticgog: I looked at your picture. I think a few things might help.

1. go to the options menu inside the game and set sharpening to "low"

2. go to C:\users\[your username]\documents\the witcher 3\ and look for a file called user.settings.

open that file with notepad. look for a line called TextureMipBias and set it equal to 0 like this: "TextureMipBias=0"

Those two things should reduce/eliminate the dithering. For some reason, after patch 1.04, the game sets mipmap bias to a negative value in user.settings. This makes the textures look way too sharp and you get a lot of aliasing (jaggies) and dithering.
Unfortunately, that doesn't seem to have fixed the problem. It does seem a *little* better, but I'm still seeing lots of dithering and pop-in. CDPR support will probably tell me to get lost since I have hardware below min spec. Sigh...
I think that comes about slow Laptop-HDDs. In my kind Texturses load very fast, but I see one second bodys without textures. But only one time after starting the game first. Laptop HDDs are slow and can not send all the texture-data fast to the graphic-memory.


PS: Sharpening is nothing. Sharpening will do about your Pixel-Shaders, and hey are quick enough!
Post edited August 12, 2015 by Samborra
Ah, your Prozessor is only 2 Core with Hyperthreading. Max Trurbo is 3,2 Ghz. Thats the fault! Notebook i5 never like Desktop i5 processors. A Notebook Core i5 is like a Desktop i3 with Turbo-Mode. If you want a 4 Core Intel Notebook Processor you must bye a Core i7! And core i7 notebook processors are 2 and 4 Cores! See in Ark-Intel to know if it is a 4 Core. see it in ark.intel.com
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Samborra: I think that comes about slow Laptop-HDDs. In my kind Texturses load very fast, but I see one second bodys without textures. But only one time after starting the game first. Laptop HDDs are slow and can not send all the texture-data fast to the graphic-memory.

PS: Sharpening is nothing. Sharpening will do about your Pixel-Shaders, and hey are quick enough!
The hard drive that the Witcher is on is a laptop drive, but it's a 7200RPM WD Black, which should be as fast as any desktop drive. Just to be sure, though, I'll see about moving to my C: drive, which is a Samsung SSD.

EDIT: Just saw your second post. It is a laptop i5, dual core with HT. Are you sure the processor is at fault for loading textures too slow?? On the up side, my CPU is upgradeable, but on the down side it's a real pain, and i7's are expensive.

EDIT 2: Nope, moving to SSD made no difference. Sigh...
Post edited August 13, 2015 by Jhelzei
Hm, sorry but I can not say why it is.

My System is perfect:
Core i7 2600
16 GB DDR 3 1600
Geforce GTX 780

SSD 120 GB Intel and 2 TB Seagate
Post edited August 15, 2015 by Samborra
I think it will be the Threads. My Core i7 can build 8 Threads an your I5 only 4 Threads. But i not know this.

Read in Google or so far. Better ist a Computer with real Core i7 (4 Core/8Threads) 16 GB and good Geforce :)
Was eine gute Geforce ist? OK diese ist perfekt, teuer aber nicht unerschwinglich:
MSI Geforce GTX 970 Gaming 4G. Die beste Geforce GTX 970!
Unter Windows hält sie die Lüfter an und ist lautlos. Selbst in den schnellsten spielen bleinben die beiden lüfter ruhig und rauschen fast unhörbar. Dabei ist die Grafikkarte fast so schnell wie eine Geforce GTX 980.
I also have Witcher 3 on my desktop, with an i5-3570K and Geforce GTX 670. The problem is still present on that system, but is *much* less noticeable. I think CDPR is quite serious with its minimum requirement, and has tuned the game to run on more powerful systems. The game engine just doesn't seem to scale well at the lower end of system specs, despite framerates being quite playable. Not that my laptop is low-end...

Sorry but I can't read German...
EDIT: Ran your German post through Google Translate. Two problems with a GTX 970 -
1) It's too expensive
2) It won't fit in a laptop.
I may just have to put up with the graphical weirdness on the low end. Maybe a patch will fix it...?
Post edited August 15, 2015 by Jhelzei
I may be missing something but I don't think there is or will ever be a fix. Did you play Witcher 2? If so, you will recognize the dithering as one of the idiosyncrasies of cdpr graphics.

The texture pop in has been commented on a thousand times over. I assume it only lasts a couple seconds at most. This is normal. Cdpr commented on it a few times (on some systems, maybe ps4, there is or used to be a much longer delay in loading full res textures) but it's just the way the streaming is programmed.

You're right that better hardware will attenuate the texture pop in issue in that textures will be loaded more quickly. For awhile I was playing with 4gb and had entire buildings popping in :). I know there's a setting somewhere about how much vram to use; you may wish to dig it up
Post edited August 15, 2015 by fjdgshdkeavd
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fjdgshdkeavd: I may be missing something but I don't think there is or will ever be a fix. Did you play Witcher 2? If so, you will recognize the dithering as one of the idiosyncrasies of cdpr graphics.

The texture pop in has been commented on a thousand times over. I assume it only lasts a couple seconds at most. This is normal. Cdpr commented on it a few times (on some systems, maybe ps4, there is or used to be a much longer delay in loading full res textures) but it's just the way the streaming is programmed.

You're right that better hardware will attenuate the texture pop in issue in that textures will be loaded more quickly. For awhile I was playing with 4gb and had entire buildings popping in :). I know there's a setting somewhere about how much vram to use; you may wish to dig it up
You're probably pretty much right. I tried playing with that VRAM setting, but it made no difference that I could tell. Lower res textures might help - presumably they'd load faster and avoid the dithering effect. What's weird about the Keira Metz scene is that her skin textures kept reloading over and over again, giving the impression that she was constantly dematerializing and rematerializing. Very strange effect...