Posted August 11, 2015
I'm playing on a laptop, so I've had to put most graphical settings on low to get playable framerates. However, I'm running into a couple of immersion breaking glitches. I'm seeing a lot of texture pop-in, where really muddy, low resolution textures are visible on a surface for half a second, then the high-res texture "pops-in" and the object/person looks normal. Very distracting...
Also, because I'm playing at low resolution, I've turned on anti-aliasing. However, this introduced a very weird dithering effect. This is not a problem with shadows, but any in-game object can exhibit the issue.
Both of these effects appear when moving or turning quickly. Has anyone seen this, or have a fix?
Laptop specs:
Intel i5-2520m
AMD 8950M 2GB
8GB DDR3-1333
In the attached screenshot, you can the low res texture on the brick wall in the background. The correct texture does load within a second or so...
Also, because I'm playing at low resolution, I've turned on anti-aliasing. However, this introduced a very weird dithering effect. This is not a problem with shadows, but any in-game object can exhibit the issue.
Both of these effects appear when moving or turning quickly. Has anyone seen this, or have a fix?
Laptop specs:
Intel i5-2520m
AMD 8950M 2GB
8GB DDR3-1333
In the attached screenshot, you can the low res texture on the brick wall in the background. The correct texture does load within a second or so...
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