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If that's the case just have Roach pull a wagon.
It is the storage that prevents me from crafting all the witcher gear.

Please add some small stash somewhere :)
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mutishev: It is the storage that prevents me from crafting all the witcher gear.
Why? Here's a tip. Do you know you can actually sell the withcer gear for more than it costs to make it? That means anytime you ever want a different school's gear just go and make it. There is absolutely zero reason to have all the gear made at one time.
Post edited June 17, 2015 by Goodmongo
These posts are just full of sheer lunacy and stupidity. You people want others, to sell the rare Witcher armors they crafted and quest items they want to keep for the memories?

NO.

Just. NO.

A storage option is badly needed. Stop defending bad systems out of blind devotion to a developer. I have used nothing but Witcher crafted armor sets because I'm constantly at 150/160. I don't even dare look at chests anymore from fear that any little thing could throw me over the edge. What's worse, is my weight keeps growing by decimals every ten hours.

There is no single NPC in the game that can take all of your crafting materials, if you tried to sell those materials. Plus as a test, I dumped all of my armor and weapons and even then, I'm hovering at around 104/160. The weight control problem in this game is real. I suggest Weight Watchers. Gerald has let himself go.
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Goodmongo: If that's the case just have Roach pull a wagon.
Roach should pull a wagon considering the more than 200 bottles of alcohol, potions and decoctions Geralt is carrying around. I feel like a mobile minibar.
If the developers don't want players to be hoarders they shouldn't give them crafting recipes that need armor or weapons as an ingredient.
Unfortunately, just now I have discovered that items that you drop on the ground (for storage) do disappear.

Goodbye Ursine, Cat, Griffin armour sets. Goodbye starting Kaer Morhen armour, goodbye trophies (it's not all doom and gloom - I thankfully had a manual save that I made several hours before hand - i've been slacking off on manual saves since quicksave seemed good enough (with the fairly robust autosaves), it was just in this case, if I had not of manually saved, I would never be able to get this gear back without using the console).

This gear has never disappeared no matter how much time has elapsed; so I suspect it is caused by accessing the loot bag (whether you take something or not). Normally I pick up all the gear then drop it all again when I want to check something out, this time I might of inadvertently accessed the pile without picking it all up again and dropping it.

So a bit of a warning to others, dropping loot on the ground isn't a guaranteed permanent storage method, at least until the nuances are worked out for the conditions that caused my loot to disappear after several hours of gaming.

EDIT/UPDATE:
After another long test, it appears that the loot is disappearing regardless; perhaps it is one of the items I dropped in the group is causing the items to disappear?

I can't be bothered reloading several hours back (again), so all that stuff will remain gone. I'll console in any items that I might find important later on. Annoying, but I guess my hoarding days are over.
Post edited June 18, 2015 by Jamie.monro
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Ryudo47: These posts are just full of sheer lunacy and stupidity. You people want others, to sell the rare Witcher armors they crafted and quest items they want to keep for the memories?

NO.

Just. NO.

A storage option is badly needed. Stop defending bad systems out of blind devotion to a developer. I have used nothing but Witcher crafted armor sets because I'm constantly at 150/160. I don't even dare look at chests anymore from fear that any little thing could throw me over the edge. What's worse, is my weight keeps growing by decimals every ten hours.

There is no single NPC in the game that can take all of your crafting materials, if you tried to sell those materials. Plus as a test, I dumped all of my armor and weapons and even then, I'm hovering at around 104/160. The weight control problem in this game is real. I suggest Weight Watchers. Gerald has let himself go.
Are you sure it is the sheer lunacy of people who actually realized that most loot in this game is absolutely worthless along with the crowns you gather for no reason? Maybe it is a rigid attitude towards storage and hoarding that makes your experience second class.

From the moment you get past level five in-game currency becomes overly abundant. Witcher gear is far superior to anything else you can hope to find or craft. If you have 104 weight after dumping armor then your inventory must be cluttered with every single crafting material, book and alchemy material you looted from level 1, 99% of it you will never use and would rot in your 'storage' by the end of the game, along with the 150k crowns you gathered from selling Blackjacks.

I was at 90/160 when I finished the game but only because I stopped selling monster and crafting loot halfway through the story; weapons and armor I didn't even take. Had around 50k by the time I was level 15, and even though I tried very hard to blow it on things I will never use, I couldn't.

Reading through this topic, the only argument for storage I have seen is that people like to hoard. Let it go and enjoy the game the way it was designed or download a weight mod.
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Ryudo47: These posts are just full of sheer lunacy and stupidity. You people want others, to sell the rare Witcher armors they crafted and quest items they want to keep for the memories?

NO.

Just. NO.

A storage option is badly needed. Stop defending bad systems out of blind devotion to a developer. I have used nothing but Witcher crafted armor sets because I'm constantly at 150/160. I don't even dare look at chests anymore from fear that any little thing could throw me over the edge. What's worse, is my weight keeps growing by decimals every ten hours.

There is no single NPC in the game that can take all of your crafting materials, if you tried to sell those materials. Plus as a test, I dumped all of my armor and weapons and even then, I'm hovering at around 104/160. The weight control problem in this game is real. I suggest Weight Watchers. Gerald has let himself go.
Sorry you are wrong. The ONLY thing you need to keep are monster parts. The witcher gear is not rare. You can make it over and over again. And you make a profit off of it. So I'm signs and use griffen gear. I respect to fast attack. Just go and sell the griffen gear and make the cat gear. Simple and easy to do.

As for a single NPC that is a really poor fallacy in your argument. Who says you have to or must sell to a single NPC?

You don't need ANYTHING from the junk section. Sell it all. You don't need books or papers after you read them. Most runes you get off drops can't be used for the upgrade so sell them. You don't need all those flowers and other plants. Anything that is needed is sold by an alchemist or herbalist. Sell that stuff.

The ONLY repeat only things you need to keep are monster parts. And even then 5-10 is all you'll ever need unless you craft and sell to make money. Go look at the mats for any piece of withcer gear. Go look at the mats for any potion. Now tell me outside of some monster part what can't be bought.

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Jamie.monro: EDIT/UPDATE:
After another long test, it appears that the loot is disappearing regardless; perhaps it is one of the items I dropped in the group is causing the items to disappear?

I can't be bothered reloading several hours back (again), so all that stuff will remain gone. I'll console in any items that I might find important later on. Annoying, but I guess my hoarding days are over.
I think patch 1.06 might have changed this. In the past the only time things disappeared is if the area was redone due to a quest or plot change.
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kerro1081: Please god, yes. I want to craft all the witcher gear, but have held off as I will have nowhere to store them.

May have to resort to the weight mod.
I agree, once you have managed to play the game through perhaps it will become clearer what is needed and what can be sold but as a relative Witcher newbee I am hanging on to everything.

I have chosen the path of magic and amtrying to craft signs and stones to upgrade but each formula/diagram tree is so complicated you really do need to keep things in your inventory. One chest somewhere is surely not too much to ask is it!
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kerro1081: Please god, yes. I want to craft all the witcher gear, but have held off as I will have nowhere to store them.

May have to resort to the weight mod.
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NannyOggins: I agree, once you have managed to play the game through perhaps it will become clearer what is needed and what can be sold but as a relative Witcher newbee I am hanging on to everything.

I have chosen the path of magic and amtrying to craft signs and stones to upgrade but each formula/diagram tree is so complicated you really do need to keep things in your inventory. One chest somewhere is surely not too much to ask is it!
No it's not. Just read the descriptions. You picked signs so medium gear is what you want. Light or heavy are wrong choices. There is even a generic skill that clearly points this out where you get a sign intensity bonus for medium gear. No one needs to keep more than one set.

And since you can sell the gear for more than it costs to make, and since money is not a problem anyway you NEVER have to keep different sets of armor around. If you want to experiment then just make the stuff, change and then sell the items you don't want. You just make a profit and can easily make more stuff the next time. The only limiting factor is monster parts.
Agree with OP, made a post some weeks ago about it too. Tend to juggle with the witcher sets depending on my level but since you can't store anything the inventory gets clustered and confusing real fast. I'm at 100 out of 130 right now and Geralt keeps gaining weight.

It would be great if you could store your stuff at the Vivaldis bank, or Roach for example. A mobile chest if you like.
Post edited June 19, 2015 by Gurke.836
Goodmongo: I never really liked Blizzards Diablo II & III system of limited storage space, but it did force you to clean up your inventory once in a while and really look carefully at what you needed; so I can see some good reasons for having limited storage as a gameplay mechanic.

I think though it isn't particularly clear what ingredients you need to hold onto without knowing what all of the recipes require (including those you have yet to get).

I also don't like the book & note system. I would like to do away with physical books and see a categorized 'library tab' button with index & search functions which is constantly updated when we read new lore. The reason for this, is that while I would read books occasionally in large games (for example BG2), you often had a hard time trying to recall a fact at a later stage; especially if the book required pre-requisite knowledge that you may of missed or forgotten.

With the library tab, we could group books together by topic so that we could quickly figure out any aspect of lore that we may be interested in at the time; without browsing through hundreds of books with obscure titles (if you are not lore savy). With a search function, this could be made to be a very useful tool that makes immersion into the rich lore a much more enjoyable experience.

*rant on*
I'm still going through my first playthrough on this game and very much enjoying it, but the inventory system is terrible as it is. I don't really know why the 'sort' button puts every book and page you ever collected between your oils and useable potions. The least the sort system could do would be to group all of your alchemical useables at the very top. Why the hell does it put books and pages inbetween them; I have to scroll through all of these books/maps/pages to get at the potions I want to switch to.
*rant off*
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Jamie.monro: Goodmongo: I never really liked Blizzards Diablo II & III system of limited storage space, but it did force you to clean up your inventory once in a while and really look carefully at what you needed; so I can see some good reasons for having limited storage as a gameplay mechanic.

I think though it isn't particularly clear what ingredients you need to hold onto without knowing what all of the recipes require (including those you have yet to get).

I also don't like the book & note system. I would like to do away with physical books and see a categorized 'library tab' button with index & search functions which is constantly updated when we read new lore. The reason for this, is that while I would read books occasionally in large games (for example BG2), you often had a hard time trying to recall a fact at a later stage; especially if the book required pre-requisite knowledge that you may of missed or forgotten.

With the library tab, we could group books together by topic so that we could quickly figure out any aspect of lore that we may be interested in at the time; without browsing through hundreds of books with obscure titles (if you are not lore savy). With a search function, this could be made to be a very useful tool that makes immersion into the rich lore a much more enjoyable experience.

*rant on*
I'm still going through my first playthrough on this game and very much enjoying it, but the inventory system is terrible as it is. I don't really know why the 'sort' button puts every book and page you ever collected between your oils and useable potions. The least the sort system could do would be to group all of your alchemical useables at the very top. Why the hell does it put books and pages inbetween them; I have to scroll through all of these books/maps/pages to get at the potions I want to switch to.
*rant off*
I totally agree with all you have said. The "sort" button is pretty useless particularly in the Alchemy section, would it not make sense to either, put the ingredients in alphabetical order or, put bottles, monster parts, flowers etc together in groups. I use a PC version, it sounds as though you don't as my books are in a separate tab, I still have to lug them about though!

I love the game but this is a really annoying feature.
I agree why isn't there a storage chest like in the first two. I have stuff to drop off. Just found out you can't just leave stuff on the ground. I went back to find it gone. Had my griffin and feline armor with some items now lost. I won't sell my stuff I collect my heads and unitque items because they're ether trophies or collectables. I did this in witcher 1 and 2 aswell.

I don't understand why cdprojekts removed storage for witcher 3?
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Jamie.monro: Goodmongo: I never really liked Blizzards Diablo II & III system of limited storage space, but it did force you to clean up your inventory once in a while and really look carefully at what you needed; so I can see some good reasons for having limited storage as a gameplay mechanic.

I think though it isn't particularly clear what ingredients you need to hold onto without knowing what all of the recipes require (including those you have yet to get).

I also don't like the book & note system. I would like to do away with physical books and see a categorized 'library tab' button with index & search functions which is constantly updated when we read new lore. The reason for this, is that while I would read books occasionally in large games (for example BG2), you often had a hard time trying to recall a fact at a later stage; especially if the book required pre-requisite knowledge that you may of missed or forgotten.

With the library tab, we could group books together by topic so that we could quickly figure out any aspect of lore that we may be interested in at the time; without browsing through hundreds of books with obscure titles (if you are not lore savy). With a search function, this could be made to be a very useful tool that makes immersion into the rich lore a much more enjoyable experience.

*rant on*
I'm still going through my first playthrough on this game and very much enjoying it, but the inventory system is terrible as it is. I don't really know why the 'sort' button puts every book and page you ever collected between your oils and useable potions. The least the sort system could do would be to group all of your alchemical useables at the very top. Why the hell does it put books and pages inbetween them; I have to scroll through all of these books/maps/pages to get at the potions I want to switch to.
*rant off*
Your points are valid for a person playing the game the first time or someone that doesn't look anything up on the internet. In my first run I kept every last crafting item, book and junk item. But even doing that I was about 105 pounds out of 160. Swords and armor are what weighs, along with saddles at 6-9 pounds each.

It became very clear to me that I didn't need all those swords or armor. I spent 10K on respect potions to try out lots of various skill builds. I soon found that I was either making money or breaking even every time I remade my witcher gear and sold the other set.

I also quickly found out that books and papers weren't needed once you read them. So I sold all of those. I then noticed that once an item is no longer required by a quest it is moved from that section to junk or some other place. So the game did a good job protecting quest items.

When it came to making potions I noticed that all the real important stuff was being sold by the alchemist. I was swimming in gold so who cared if I had to pay 10 orens for something I could pick for free. I got tired of wasting gold at the brothels. I spent 20K in gold on runes of all types to experiment on them. I still had over 50K left.

This was all done in my initial game. The only time space seemed to be an issue was in looting a large area. But then I found that I could ride Roach while overburdened and he could sprint. I could also fast travel while overburdened. So a quick trip to some merchant and I was free to carry on.

I would love a much better organized inventory system. I'm not against that. But the request was for a chest or storage and that does not improve how you view inventory.

To me a witcher is out on the road going from twon to town looking for contracts. They go back to their home base each winter. That is their home. They only bring what they need and keep what they must while on the road. I think this was why the devs decided not to include a storage chest. It would be anti-wicher.