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Some of us dont play on a tv, 10-15 feet away from it.
Some of us play on a computer monitor, 2 feet or less away from it.
By the way, 16:9 looks WAY closer to you than an old 16:10 monitor that scales properly. 16:9 scales for crap.
Also, some of us get sic even at 90 fov. I use 110 on 16:10, and 130 on 16:9

Also, most of us bringing the issue up is because it makes us physically ill to play on the current settings.
I am so happy for you that you arent one of us.

Also, (I think) most people already know about hor+ and vert-, and it does not matter a whit which it uses, as long as we can customize it so we dont get sic playing the game.

@Nirth
Sorry, but CDPR hasnt been a pc-centric company starting with the witcher 2.
Almost all of the decisions they have made in both tw2 and tw3 have been based on consoles first, pc second.
:(
Offending anyone was not my intention, and as i said, I also get physically ill at skyrim fov 55, but also at high fovs that distort the picture.

It seems I'am unaware of diffrences that occur between different monitors. Playing on TV is very new to me, most of my gamer life i played on monitors and that is what i relate to. (Skyrim sickness was obviously on a monitor).

So just to be clear, you do not have fisheye effect on 130 fov on your monitor?

Here is a GTA V Video in First person with high fov. After watching it for 3 minutes iam deadly sick.

https://www.youtube.com/watch?v=hF20KbM9XsI

But for those who dont see the effect at first glance, look at the Windows in the corridor at 2:17

When he looks at them dead ahead (center of the screen) they are normal, as soon as they move to the edge of the screen, they get massivly stretched. We talk about at least a fourth longer. That is the fisheye effect.

I cant deal with that, at all. It distorts the "reality" of the game world and makes me ill.

Games Feel like an F-Zero Speed tunnel that way.

It's really simple, imagine you form a Window with your fingers (thumb on pointing finger of the opposite hand and vice versa, the hollywood thing, im sure you know it) and look through it. You have a natural, realistic fov inside the window.
Now if you would lower it, everything would be closer, you would see less at the edges, but at least nothing is distortet. If you higher the fov on the other hand, and you got to imagine this in a kind of inception realtiy shifting way, you would see some things twice - in the window between your fingers and outside. Because the high fov tries to force more surroundings into a small space than could ever be visible in reality. Obviously, because of lack of space, it makes the center smaller, and stretches the edges.

Well, that's the best i can describe it. If its just a highly subjective experience and you need the F-Zero Speed Tunnel to not get sick, than okay, i understand. :)
Post edited June 04, 2015 by Chimgog
Yes, I do get fisheye at 110, but just barely.
100 does not give me fisheye (remember, 16:10).
Again, on 16:9, I have to use a 130 fov to get the same effects that 110 on 16:10 give, which it starts fisheye on 120 fov on 16:9, but still has that 'too close up, in your face, not scaling properly' to it, so 130 fov is almost exact to 110 on 16:10.

Funnily enough, I dont mind the fisheye at all, and it does not make me sic.
It actually looks more realistic to me, in that it kind of seems like peripheral vision to me. Most of my peripheral is 'kind of' blurred anyway, so it doesnt bother me at all.
Post edited June 05, 2015 by Dave3d
Well I'am not arguin against a slider, everybody should enjoy the game anyway they like :)

Just remember, even in 1st person perspective, a game (except for VR) is not trying to simulate the real human field of vision of roughly 180 degree. It is just a window into a virtual world and is in the center of your RL-Fov. You still have your peripheral Vision around the Monitor, you dont need a simulated one ingame :D

Guess thats a philosophical question by now xD
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Chimgog: Well I'am not arguin against a slider, everybody should enjoy the game anyway they like :)

Just remember, even in 1st person perspective, a game (except for VR) is not trying to simulate the real human field of vision of roughly 180 degree. It is just a window into a virtual world and is in the center of your RL-Fov. You still have your peripheral Vision around the Monitor, you dont need a simulated one ingame :D

Guess thats a philosophical question by now xD
the FOV is very narrow, on a PC monitor you need at least 75... and for your concern human FOV is 210° not 180.

Fuck you CDProject. Fuck you.
Post edited June 11, 2015 by Industriality
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Industriality: the FOV is very narrow, on a PC monitor you need at least 75... and for your concern human FOV is 210° not 180.
With moving your eyes perhaps. For me it is defenitly around 180° without moving the eyes.
It's almost July and still not fix or update to the game to correct this issue. What a joke.
Waiting for a slider as well :/
I doubt they will do anything. Someone might make it once RED kit is released but that will likely take a while.
Yup.
Pretty disappointed.
I havent played anymore than those first few days, and wont, until the fov gets fixed.

Playing Batman: Arkham Knight instead.
I would definitely like something changed. For me, the camera position seems to be neither third person, nor first, but horribly in between.

Ideally I'd like both a camera distance slider and FOV slider, but as people have been saying, we may have to wait for the REDKit and a mod :o(
I tried to find the FOV cheat engine table but that thread is bloody huge and a mess, there was no structure sadly enough and I'm not sure if someone has updated it past 1.03, let alone is prepared to do it once 1.07 is released.
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Nirth: I tried to find the FOV cheat engine table but that thread is bloody huge and a mess, there was no structure sadly enough and I'm not sure if someone has updated it past 1.03, let alone is prepared to do it once 1.07 is released.
One of the ever present issues with reliance on mods that can break after a version update. Improves later on with fewer patches of course, but still.
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Dave3d: Umm, PC.
No FOV slider?

I have to play on 2560 x 1600 on a 30 inch monitor with massively close camera?

Does anyone know of a cfg tweak for changing fov (hopefully will do 120 fov)?

I would really appreciate it.

Pretty much the only complaint I have with the game so far, 4-5 hours in,

Thanks.
Dave3d
Haven't checked it myself as yet,but if there isn't one here yet then it wont take long.
http://www.nexusmods.com/witcher3/mods/searchresults/?src_cat=4
The FOV can't still be edited without cheat engine, that breaks the game: http://pcgamingwiki.com/wiki/Witcher_3#Field_of_view_.28FOV.29
I'm extremely disappointed and I won't purchase the game until the field of view is fixed. An FOV slider is an optimal solution.

Please contact CD Project here: http://en.cdprojektred.com/contact-support/
Post edited July 28, 2015 by SnowGabe