Nephilim88: It's not just a matter of rules with Gwent, it's the system of "passing" that should be revisited: in fact, once you pass it will be easy for your opponent to beat you by playing more cards than you (it's the same when the opponent passes and you can play enough cards to beat him). It takes also some luck to get the right cards from the deck at the beginning of the game and not being forced to play your best cards on the first hand.
It's not easy, it's pretty hard. But it's not just a tactical or strategic difficulty (that would give satisfaction when mastered), it's more of a "chaotic" difficulty (the game is a bit too much case-dependant). It's like poker, with the difference that you can't bluff.
No it's not because normally you should pass when you have big advantage and you see it(so you won't be wasting your cards) or on purpose to save some more cards for the next round(when i had mediocre deck i used maniquine on purpose to transfer some cards to the next round). When you make a strong deck you won't be depending on luck with random 10 drops because all your cards will be good. That is why it's also important to keep only the strongest cards in your deck and put away those that became not good enough.This is the reason why i have minimum ammount of cards in my deck so whatever happens i am sure i will get something descent even if i use spies to get some more cards.
P.S My best moment was when i lost the 2nd round and had 0 cards and my oppent had one for the third round but it was a 9 score spy that gave him to cards with 4 scores xD