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The more often I reload a savegame (because I died), the more likely the game is to crash to the desktop. If it hasn't crashed after the 2nd one yet, it surely will crash after the 3rd reload. Please fix that. I've had the same crap happen in W2 and no other game does this, not back then and not now.
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Daisetsu: The more often I reload a savegame (because I died), the more likely the game is to crash to the desktop. If it hasn't crashed after the 2nd one yet, it surely will crash after the 3rd reload. Please fix that. I've had the same crap happen in W2 and no other game does this, not back then and not now.
Never happened to me. Besides, they'll hardly find a solution to your problem if you don't post any useful information that might lead to the cause of the problem.
No crash yet, but it does seem to take considerably more time to load save games.
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Aningan: No crash yet, but it does seem to take considerably more time to load save games.
Indeed, I forgot to mention that. I haven't timed it (yet), but each load seems to take longer than the one before.

@TBreaker: I wouldn't know what information to post that would be of any help. Feel free to point it out, and I shall.
Here's a crash log:
----------------------------------------------------------------------------------------------------------

Crash reason: EXCEPTION_ACCESS_VIOLATION (3221225477), Error reading location 0xffffffff

Crashed Thread ID: 1532

callstack:
NVAPI_Thunk() + 0x2566ef - <Unknown File>(0)
NVAPI_Thunk() + 0x256d71 - <Unknown File>(0)
OpenAdapter12() + 0xae224 - <Unknown File>(0)
NVAPI_Thunk() + 0x791b6 - <Unknown File>(0)
NVAPI_Thunk() + 0x28f921 - <Unknown File>(0)
OpenAdapter12() + 0xc561d - <Unknown File>(0)
OpenAdapter12() + 0xd4a27 - <Unknown File>(0)
OpenAdapter12() + 0x3ac47 - <Unknown File>(0)
OpenAdapter12() + 0x4799b - <Unknown File>(0)
OpenAdapter12() + 0x47cdb - <Unknown File>(0)
OpenAdapter12() + 0x3d956 - <Unknown File>(0)
D3DKMTCloseAdapter() + 0xa1d44 - <Unknown File>(0)
<Unknown Symbol>() + 0x0 - <Unknown File>(0)
<Unknown Symbol>() + 0x0 - <Unknown File>(0)
GFSDK_HairWorks_CreateClassInterface() + 0x301b - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb7d605 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xbd320f - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb8057b - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x25fb2 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x25d2e - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb62da0 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x220b97 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x220d3e - <Unknown File>(0)
BaseThreadInitThunk() + 0xd - <Unknown File>(0)
RtlUserThreadStart() + 0x21 - <Unknown File>(0)
----------------------------------------------------------------------------------------------------

It doesn't always get until NVAPI_Thunk(), but crashes on a OpenAdapter12() call already. Hairworks isn't always part of the stack.

My system:

CPU: Intel Core i5 CPU 750 OC'ed
RAM: 8 GB g.skill 800MHz 7-8-7-27-2T 1.35V
Graphics: Palit JetStream GeForce GTX 970 (352.86)
Post edited June 07, 2015 by Daisetsu