Posted July 06, 2015
skeletonbow: Yup, gotta break up long posts into multiple posts unfortunately. I try to trim out excess quoting too, or leave the quote there for the reference URL to be clickable but remove the text, saves space.
I eventually got the hang of the (re)quoting system, but I *think* it was kinda glitchy for a while, in that it was missing off end quote tags and messing things up. Looking back though, some of the problems may well have been due to my replies to people being too long, but it's good to know that the current problems aren't just me. Well, leaving aside for the moment the issue of my replies being too long :o) skeletonbow: Yeah that happens in most games including The Witcher 3. The NPCs engage in dialogue, but then repeat it over and over without enough time lag in between. In some games they say the exact same thing over and over too. Even if they vary it, they're still repeating things to you over and over that they already said a million times. It can get a little annoying.
It's one of the things that I find so odd about it. It's so common and so many people talk about it with so many games and even without people talking about it, I cannot see how something like that wouldn't be caught at the time of creation, let alone testing. There must be a timer, with or without a degree of randomisation, so... do the people creating such systems not realise that the character will say the same line many times a minute, or do they think it will be fine and not in the least bit annoying/ridiculous or...? That's rhetorical :o), but it's odd, as I have no idea. It's farcical though when two characters start repeatedly overlapping their one line they each have. skeletonbow: Yeah, I wish the state machines in the games had more states to consider and based the selection upon more criteria, it'd make for a much richer game experience.
I mentioned Rainbow Six as there was a cheat that indicated the state of the terrorists. Whether they were passive, alerted, maybe actively looking I think. There were several states and it was interesting to see in game and in real time, how their states changed based on my actions. It was a bit wonky though :o) in that footsteps could cause alert and yet breaking glass in some places wouldn't, but in others would. Also, bullet hits on walls could cause varying levels of change. That's not a criticism, as the game(s) were doing something so new for me, that it was still fantastic and more of an exercise to try and figure out some of the wrinkles. The point though, is that this was many years ago and I'm wondering if modern games have managed to even get that far, let alone improve things. I don't think a great deal of effort is being put into such systems. Admittedly Rainbow six was very much geared towards such mechanics, but I feel as though modern RPGs are looking to do similar things with their combat and even more so with stealth, yet failing so badly with the sorts of things you outline below. And seem to be a long, long way away from actually improving on the likes of Rainbow Six. But then, I'm sure there are games that I've not even heard of, that do such things well. I just wish it was more common.
skeletonbow: Never played the original Rainbow 6 and I can't get it to install+run on Windows 7 (I own the DVD). I played Rogue Spear on XP years ago and that was pretty wicked, but those are the only two in the series I've played although I own a bunch of them. I own all the Ghost Recon and Splinter Cell games also up to 2007.
That's a shame about Rainbow Six not running, but you've played Rogue Spear! :o) That's very much one of the games that are part of the original Rainbow Six series I was talking about, before the reboot in Lockdown (but you probably knew that). And a nod must go to the early Ghost Recons :o) Curiously, I've never played a Splinter Cell game. skeletonbow: [...] What's funny is that there are other situations where you can walk right up to some enemies and they're staring away at you like a robot in standby mode not doing anything at all, just staring at a wall or other uninteresting direction.
[...] So basically "I see my dead colleague here, but because I looked around the cave for 5 seconds and didn't see any threats I will conclude that my friend isn't dead and I'm not actually tripping over his body. So unrealistic it isn't funny.
Yes. For me Rainbow Six was glitchy, but managed to get a *lot* right, but many RPGs are such that one can end up in situations where one is playing a different game: see how dumb the AI is. And that's not a good thing to be doing in a Role Playing Game. If games can have characters mutter ridiculous things to themselves along the lines of "Hmmm... must be nothing." whilst stood next to a dead body (buddy), then I want the option for my character to be able to yell out "Are you %*£^ing kidding me?". Or better yet, not have such things happen. [...] So basically "I see my dead colleague here, but because I looked around the cave for 5 seconds and didn't see any threats I will conclude that my friend isn't dead and I'm not actually tripping over his body. So unrealistic it isn't funny.
skeletonbow: Here's what's even funnier.... how some morons out there say video games cause violence and they're training grounds for people to kill people. If that were true, they'd be easy to catch because they'd shoot real people then stand there figuring the cops will look at the dead body, do one scan of the horizon and say "must be my imagination" then go back on patrol. :)
:o) "I don't know how I was caught. Having ransacked the place, I just waited in the corner for a bit, but then for some reason the police showed up and found me. I have no idea how. It's all so very confusing." :oD Avalan: I actually haven't checked recently for any word on 1.07, so I should probably do that. I'm very interested to see what CDPR will come up with, since the hugeness of 1.07 may have a degree of rumour about it, but still hopeful.
skeletonbow: They just posted some info about the upcoming patch on Facebook: https://www.facebook.com/thewitcher/photos/a.165254449330.117240.9659019330/10153120773094331/?type=1
Ok, that link didn't work, but I put that down to Facebook and all the evils that it stands for :o) so I looked around and found this:
http://forums.cdprojektred.com/threads/52056-Patch-1-07-coming-soon-to-all-platforms
I also found the 'link' button on the left of the posting area here, so hopefully the above will actually appear as a link :o)
As for the page I linked to... some good stuff in there :o)
Post edited July 06, 2015 by Avalan