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Had more time yesterday to experiment and played up to Velen. While it's not the perfect solution, I found dropping to 1440 res allows for high rtx settings on 3070. I'm not a frame rate counter tho, I just go by what feels good enough.
Anyway I'm happy with it now but it could still be optimized. I'm glad they're looking at it.
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DocM: Had more time yesterday to experiment and played up to Velen. While it's not the perfect solution, I found dropping to 1440 res allows for high rtx settings on 3070. I'm not a frame rate counter tho, I just go by what feels good enough.
Anyway I'm happy with it now but it could still be optimized. I'm glad they're looking at it.
On a 3070 / 5600 & I'm averaging around 40-45 FPS with DLSS on balanced & all RT on at 1440p in the fields around Skellige. Even just having RT Global Illumination on drops it from 120FPS right down to 55.

Depending what sort of framerate you're happy with, as it's a 3rd person RPG I find it tolerable on a gamepad, but it's hard to go backwards in FPS when you're used to much smoother performance than this.

Like Cyberpunk, I'm mystified at the lack of customisation when it comes to RT settings, just on or off. No option to scale the RT effects to be at half-res or quarter-res like some games seem to have to make performance more acceptable.

I feel like this is meant for a future generation of cards to make the most of though. Each one of the RT settings makes a definite & noticeable visual difference, but also very noticeable is the shimmering & grainyness of all the fine detail, particularly vegetation, branches, ropes .etc, that violently wave around at high speeds whenever the wind picks up - also for how the camera shakes around whenever Geralt is moving at anything above a walking pace, and really makes anything less than the Quality setting of DLSS feel very soft-focused & shimmery with fine detail invisible unless you stay absolutely still - which the new camera is very reluctant to do.

The mild overhaul to the effects & assets in general is nice enough, though with the new camera putting them under the microscope, and RT bringing performance so far down, it feels like a lot of work resulting in an experience that feels very familiar to playing Witcher 3 on midrange hardware back in 2014, and not in the best way.
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Lainkml: Sorry everyone for my latest post on this topic but i see you was right about performance but only on DX12 driver technology. If somebody feel bad about that what im say in latest post, i really sorry. BTW, about performance:

Re-implementation of Raytracing and DLSS/FSR for DX11 i think its better option then stay on DX12 (who been young driver and still unstable - look at Borderlands 3/Dying Light 2).
DX12 - Its new driver technology but still young and unstable then DX11 who been upgraded for 10 years (idk about that, sorry for mistake). Witch every technology used on DX12 - i mean FSR2, DLSS3 and other types i have only stable 30 fps on the same settings like in DX11
DX11 - its better and stil good perfomance driver, when im play WItcher 3 Next-Gen in cutscenes i have 110-120 FPS, on gameplay which huge amount of NPC/less amount of npc (cities/villages) i have stable 55-80 fps)
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AdadG: DX12 is not a driver, it's an API and it's not new, it was released in 2015 and the RT compatible version in 2018. With all due respect, you have no idea what you're writing and you look ridiculous trying to defend this, what it is indefensible. There are people here with graphics more than twice as powerful as yours and better processors that have problems, you are not fooling anyone.
I have never played Witcher 3. I brought it a month or so back when I noticed the talk of this update and only installed it when this update arrived. Third person fantasy games aren't my thing, but as this game is hyped I thought I should see what people have been raving about for years. I have a RTX 3080 12GB card and a 3440x1440 144hz IPS display. The game stutters, even from rotating the camera at the beginning of the game (using mouse/KB).

I guess I should uninstall and wait a year in the hope they fix it?
Post edited December 15, 2022 by cszen
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Lainkml: You always have the problem with everything, my game is running smooth, with I7 6700, gtx 1660, 144hz free-sync/g-sync monitor and 16 gb ram. This update its upgrade the witcher for most stable game and best game ever. If you wanna blame this game everytime, go play a Assasins Creed: Unity or other Ubi/EA/Rockstar Games who not have support and have a lot of bugs/problem. First you in review compliments the game, then when you play it you blame it. You know what it is:
Its your hypocrisy.
I run a 1660Ti overclocked to 2GHz, stable, with. 10400F.
Although I am glad you have it running smooth, I have to ask. Is it because 30 FPS smooth for you? Because I cannot run the game at above 55FPS, and even then it is stuttery. Not smooth at all. And I am not even trying to go above the visual quality (not the settings) that I had on 1.32.
And I won't even mention the fact that if I happen to use Igni the game tanks to 15ish FPS. This is true both for DX12 and DX11 on my system, with DX12 being the worst offender with slightly worst performance.

I just went back to 1.32 this morning and on ultra was running the game at around 90FPS. Smooth and stable.

So yeah, if you want to point anyone's hipocrisy it is your own you should point out.
I remember when Skyrim Special Edition rolled out to actually have a smooth transition and nothing of this sort. Sure I was running on lower FPS if I uncapped my FPS, but it made sense since I was maxing out everything and going for better graphics than previously.
And it is not the case here. It is simply worst for me.
And if you truly want unsoported games I'd recommend you truly unsupported ones, go DosBOX.
People who write that we are not happy with the game, that it is a Free Next-Gen update and that we are hypocrites etc. Please realize one thing, we appreciate that CDPR released the update for free but... It's still a game from 2015. Even though the game got a new "coat" it should run beautifully on today's builds, but it doesn't. So talking about how for example 2xxx, 3xxx cards are weak and useless and that you need to get at least a 4xxx... You're the hypocrites. :D I'm getting about 150-180 FPS with RTX 3060Ti on version 1.32 in Novigrad without stuttering so I don't see why I should get only 50-55 FPS with version 4.00. Please think first and then write...
Post edited December 17, 2022 by GalliCZ
In my expericence the DX11 exe runs MUCH faster and smoother. I am talking about over 10% faster and ultra smooth. DX12 was made just for the RT to work and only made things worse. As always jimmicks aren't made for us gamers but for companies to sell more expensive products.

For people that aren't satisfied from the smoothness of the game just run the DX11 exe and get to the graphic level that matches the performance level you like. No need to get back to the previous edition of the game as the medium of the new version is the high of the old one, etc.
Post edited December 17, 2022 by P911GT3RS
Well, good to know it isn't just me having sudden issues after the "update". Gonna try switching to the "Classic" beta channel, and (if applicable) DX11, and see if that helps.

Thanks to all above who contributed!
https://learn.microsoft.com/en-us/windows/win32/direct3d12/direct3d-11-on-12

Limitations
The D3D11On12 layer implements a very large subset of the D3D11 API, but there are some known gaps (in addition to bugs in the implementation that can cause incorrect rendering).

As of Windows 10, version 1809 (10.0; Build 17763), as long as D3D11On12 is running on a driver that supports Shader Model 6.0 or later, then it can run shaders that use interfaces. In earlier versions of Windows, the shader interfaces feature is not implemented in D3D11On12, and attempting to use the feature will cause errors and debug messages.

As of Windows 10, version 1803 (10.0; Build 17134), swap chains are supported on D3D11On12 devices. In earlier versions of Windows, they are not.

D3D11On12 has not been optimized for performance. There will likely be moderate CPU overhead compared to a standard D3D11 driver, minimal GPU overhead, and there is known to be significant memory overhead. Therefore it is not recommended to use D3D11On12 for complicated 3D scenes, and it is instead recommended for simple scenes, or 2D rendering.
I installed the next gen patch and tried the game. Stuttering movement when rotating the camera.
But the odd thing I noticed was that when I switched to xbox controller, the movement was more smooth, but when turning the camera with the mouse, the stutter was back.
Just my two cents on the issue.
Maybe the developers were focusing more on consoles than PC, a classic nowadays.
I have an Nvidia RTX 3080, an AMD 5900X, 64 GB of memory, and after loading a game save, the game freezes like I'm playing on a Celeron laptop with an integrated graphics card...
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ancalimon: https://learn.microsoft.com/en-us/windows/win32/direct3d12/direct3d-11-on-12

Limitations
The D3D11On12 layer implements a very large subset of the D3D11 API, but there are some known gaps (in addition to bugs in the implementation that can cause incorrect rendering).

As of Windows 10, version 1809 (10.0; Build 17763), as long as D3D11On12 is running on a driver that supports Shader Model 6.0 or later, then it can run shaders that use interfaces. In earlier versions of Windows, the shader interfaces feature is not implemented in D3D11On12, and attempting to use the feature will cause errors and debug messages.

As of Windows 10, version 1803 (10.0; Build 17134), swap chains are supported on D3D11On12 devices. In earlier versions of Windows, they are not.

D3D11On12 has not been optimized for performance. There will likely be moderate CPU overhead compared to a standard D3D11 driver, minimal GPU overhead, and there is known to be significant memory overhead. Therefore it is not recommended to use D3D11On12 for complicated 3D scenes, and it is instead recommended for simple scenes, or 2D rendering.
I would love to this if this is just an educated guess, or based on digital evidence?

IF they are indeed using such a wrapper, it would explain why my game crashes, as I'm still on Windows 1803 (for very good reasons...)
lmao, after the hot fix I have even worse performance. 49 - 60 fps in novigrad dx12 with dlss set to quality and rt off. around 30 to 45 fps with rt on. Mind you, I play at 1080p with an ryzen 5700x and rtx 3070. So the performance is laughable. It's 86 to 100 fps in dx11
Post edited December 20, 2022 by Chrysalairus
Anyone having trouble, there's a RT mod file on Nexus mods that really improved performance at least for me:

https://www.nexusmods.com/witcher3/mods/7432

Hopefully they can add quality settings to the rtx officially, this mod seems to just reduce it a little and still looks good imo.
Post edited December 28, 2022 by DocM
If you want get 2x more FPS with RT check my optimalization Guide for RT:
https://forums.cdprojektred.com/index.php?threads/raytracing-optimalization-guide.11112433/#post-13553761

Udostępniłem poradnik do optymalizacji RT (2x więcej FPS) też po polsku:
https://forums.cdprojektred.com/index.php?threads/poradnik-optymalizacji-ray-tracking.11112430/#post-13554337