Posted December 14, 2022
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davenam
New User
Registered: May 2015
From Poland
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Andreas_sp
5800X | RTX 3060
Registered: Mar 2019
From Germany
Posted December 14, 2022
Sorry how to download next gen update ? I cant find it here on GOG
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JakobFel
New User
Registered: Apr 2017
From United States
Posted December 14, 2022
It automatically downloads if you have the original GOTY Edition version.
--
Anyways, yes, both this AND Cyberpunk run HORRIBLY with raytracing enabled, even on my RTX 3070. DLSS makes no difference on either game. I even tried using FSR (which previously helped me on my old GTX 980) and yeah, no boost. Both CPU and GPU usage on both games are lower than they should be.
Hopefully CDPR patches the game in the next week to optimize stuff and get rid of that atrocious black border.
If anything, all of this has proven to me that it's a good thing CDPR is ditching REDengine for Unreal.
--
Anyways, yes, both this AND Cyberpunk run HORRIBLY with raytracing enabled, even on my RTX 3070. DLSS makes no difference on either game. I even tried using FSR (which previously helped me on my old GTX 980) and yeah, no boost. Both CPU and GPU usage on both games are lower than they should be.
Hopefully CDPR patches the game in the next week to optimize stuff and get rid of that atrocious black border.
If anything, all of this has proven to me that it's a good thing CDPR is ditching REDengine for Unreal.
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GalliCZ
New User
Registered: Nov 2014
From Czech Republic
Posted December 14, 2022
I'm getting a little worried about the direction CDPR is taking. There was again so much time to optimize etc. and still the game runs insanely bad even on the most powerful devices... First Cyberpunk 2077 and now The Witcher 3? A game from 2015. Crazy. :/
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Andreas_sp
5800X | RTX 3060
Registered: Mar 2019
From Germany
Posted December 14, 2022
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--
Anyways, yes, both this AND Cyberpunk run HORRIBLY with raytracing enabled, even on my RTX 3070. DLSS makes no difference on either game. I even tried using FSR (which previously helped me on my old GTX 980) and yeah, no boost. Both CPU and GPU usage on both games are lower than they should be.
Hopefully CDPR patches the game in the next week to optimize stuff and get rid of that atrocious black border.
If anything, all of this has proven to me that it's a good thing CDPR is ditching REDengine for Unreal.
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Bomimo
New User
Registered: Oct 2008
From Denmark
Posted December 14, 2022
At this point, they should just close the studio and hand off all IP to the new Witcher studio that comprises the veterans they chased off during CP2077 development. It's painfully obvious that the only ones left at CDPR at this point are power-hungry cunts and a shitton of talent-less, pretentious, hipster boot-lickers.
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smuggly
New User
Registered: Jun 2017
From United States
Posted December 14, 2022
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Lainkml
New User
Registered: Nov 2014
From Poland
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N3CR0M4NC3R
New User
Registered: Mar 2012
From United Kingdom
Posted December 14, 2022
Just to add to the comments i just did a fresh install as the next gen update breaks my mod list,
Hardware is an overclocked i7 7700k with 16gb of ddr4, 12gb rtx3080 and the game installed onto a samsung nvme
At native 4k with dlss PERFORMANCE with all raytracing on and settings pushed to ultra+ i am averaging around 45fps with dips to around 30,
oddly CYBERPUNK runs better than this with everything pushed upto max at 4k with dlss
very weird
Also my 4k monitor aint anything special, its an old 60hz acer predator xb281hk (only bought for gsync)
Hardware is an overclocked i7 7700k with 16gb of ddr4, 12gb rtx3080 and the game installed onto a samsung nvme
At native 4k with dlss PERFORMANCE with all raytracing on and settings pushed to ultra+ i am averaging around 45fps with dips to around 30,
oddly CYBERPUNK runs better than this with everything pushed upto max at 4k with dlss
very weird
Also my 4k monitor aint anything special, its an old 60hz acer predator xb281hk (only bought for gsync)
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Chrysalairus
New User
Registered: Dec 2013
From Canada
Posted December 14, 2022
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--
Anyways, yes, both this AND Cyberpunk run HORRIBLY with raytracing enabled, even on my RTX 3070. DLSS makes no difference on either game. I even tried using FSR (which previously helped me on my old GTX 980) and yeah, no boost. Both CPU and GPU usage on both games are lower than they should be.
Hopefully CDPR patches the game in the next week to optimize stuff and get rid of that atrocious black border.
If anything, all of this has proven to me that it's a good thing CDPR is ditching REDengine for Unreal.
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GalliCZ
New User
Registered: Nov 2014
From Czech Republic
Posted December 14, 2022
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Its your hypocrisy.
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Chrysalairus
New User
Registered: Dec 2013
From Canada
Posted December 14, 2022
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Its your hypocrisy.
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mazuro
New User
Registered: Dec 2014
From Poland
Posted December 14, 2022
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jettstiles
New User
Registered: Dec 2012
From Germany
Posted December 14, 2022
Adding to the pile: I too have performance issues --- running on an i9-11900KF and an RTX3080. Fraps shows me something around the 55fps mark with everything turned on (3440x1440 resolution) but this feels nowhere near smooth. Surprisingly even with GSync enabled this doesn't even come close to being playable.
I am stunned tbh - after the Cyberpunk desaster CDPR released yet another unoptimized game. What in the hell were they thinking? Stuff like this doesn't really do much for their fanbase.
I am stunned tbh - after the Cyberpunk desaster CDPR released yet another unoptimized game. What in the hell were they thinking? Stuff like this doesn't really do much for their fanbase.
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GalliCZ
New User
Registered: Nov 2014
From Czech Republic
Posted December 14, 2022
I wonder if there will be an update that will fix the performance of the Next-Gen game. I wouldn't mind playing at about 80 FPS. But if the game drops down to 30 FPS it's terrible. I'm a PC gamer, if I want to play at 30 FPS I play the game on console... I'm really glad there's an option to switch the game to the classic 1.32 version.